GenCon 2011 Day 2: Afternoon

I started at the convention center at 9:30 trying to figure out how I was going to get in in time to be at the Ennies booth by 10:00, where I was supposed to be volunteering. I ultimately learned that I was just supposed to head in with the mass of humanity (an impressive quantity) when the doors opened at 10:00 and just get there a couple of minutes later. No big deal.

So, I had half an hour to kill. I went up to the Sagamore Ballroom where D&D 4e events are held and asked about volunteering to run a session of the D&D Game Day tomorrow. It turns out that they actually have lots of extra DMs, so they didn’t need me. Thus, I’ll probably get to play with my generic ticket. Awesome!

My time at the Ennies booth went by quickly. I was volunteering with an EN World denizen known as Blindrage; an Indianapolis local who does this every year. I got to meet Funk BGR and Piratecat, two other EN Worlders, in person. Yay! Piratecat made the astute observation that though I am OnlineDM, I was not, in fact, online when I was speaking to him. The universe did not explode, thankfully.

After my shift in the booth (watching some awesome costumes go by the whole time), I stopped by the Ookoodook booth to pick up my copy of Snips, Snails and Dragon Tales, the long-delayed new Order of the Stick book. Yay!

I then met up with Ryan et al for lunch at BW3. Mmm, wings!

Next up: Wandering the vendor hall for 90 minutes, followed by True Dungeon!

GenCon 2011 Day 2: Morning

Good morning from GenCon! I’ve done a good job of prioritizing sleep, and I honestly wouldn’t have it any other way. I slept about 7 hours last night, which is my usual. I feel good, and ready for gaming!

Today from 10:00 AM to noon I’ll be manning the Ennies booth as a volunteer. I actually don’t really care at all about the Ennies themselves, but I’m a big supporter of EN World and thought I should do my part to help out. So, if you want to meet OnlineDM in person and you’re at GenCon, well, this is your chance! 🙂 I’m wearing a blue and tan Hawaiian shirt today.

I’m also scheduled to play True Dungeon with my wife this afternoon at 3:14. That’s one of those “you can only do this at GenCon, so make sure you check it out” experiences. I’m in!

Beyond that, I aim to game. My friends from last night are interested in more LFR, but honestly I’m looking to try new games. I sat at a table at Steak ‘n Shake late last night next to some folks who are really into Shadowrun, and asked them about the game. I might try that one out if I get a shot. Apparently you can do a demo in their booth.

As usual at this GenCon, you can also follow me on Twitter as OnlineDM1.

Game on!

PS: Here’s a photo of the Syndicate board game I played last night.

GenCon 2011 Day 1: Evening

It’s well after midnight, and I’m ready for bed. But first, an evening update.

After dinner I wandered the convention center a little bit more. The vendor hall closes at 6:00 PM, but lots of games keep going well into the evening (maybe all night).

I asked about what I need to do if I want to try some new board games and was told to either buy a ticket for a specific game or check out a game from the game library and play with friends. Hm. Not super-conducive to just learning a new game that people are wanting to spread the word on, but I might give it a try later.

I wandered up to the Sagamore Ballroom where D&D 4e was happening. I saw people playing the new Legend of Drizzt game. I already own and enjoy Castle Ravenloft and Wrath of Ashardalon, so I’ll try to play Drizzt sometime this weekend. I also asked about the Saturday Neverwinter Game Day event, and it’s sold out. However, they might have room for generic ticket holders… and they also might have need for someone who’s willing to run the game instead of play. I’m considering that option.

I then caught up with my friends from dinner and played a board game that one of them is at the con to demo. It’s called Syndicate, and it’s sort of similar to Settlers of Catan in space (I’ve never actually played Starfarers of Catan, so I don’t know how it compares). There are five different resources, and each hex tile has a planet with a moon, each of which can produce one of the resources. You start with markers on two planets. There are six different actions you can take on your turn, including mining resources from a planet/moon pair, expanding to one more planet and getting resources from it, expanding to several planets at once, and then doing various things with “contract” cards that give you points if you have markers on the planets on the cards (think of the cards from Risk). It was a fun game, even in a play test form, and I enjoyed it even though I tied for last place.

After that I tried to follow Twitter posts from people I know in the online D&D community, meeting up with them in pubs. I tried to meet Morrus (the Brit who runs EN World) but got to the pub in question after he had already left – and I also had the problem that I’m not quite sure what the guy looks like! I then tried a different pub where NewbieDM had said he was doing karaoke with others… but wow, that place was way too crowded! I have much to learn about nightlife at GenCon.

Time for bed. Day 2 awaits tomorrow!

GenCon 2011 Day 1: Afternoon

I’m all set at the Marriott Downtown across the street from GenCon now. My wife is here (yay!). Life is good.

I went to the convention center around 11:30 and saw that the Will Call line was now OUT THE DOOR. Absolutely ridiculous. I’m guessing from talking to people in line that it was about three hours’ wait altogether. Sheesh, #WillCallFail indeed.

I then made my way to the exhibitor hall. Wow! This place is gigantic. I made my way through two of the rows in about an hour, including a stop to purchase my first set of GameScience dice (which I actually don’t like much due to the plastic nubs that need to be sanded off).

I played a demo of a dice game called Bears, which is similar to Zombie Dice in feel, but you’re campers who have to avoid getting eaten by bears. Not bad, though I’m not personally a fan of games where you’re literally trying to grab items before other players can grab them

I played a demo of a card game called Quack in the Box, which is similar in feel to the computer game Theme Hospital. Players are doctors who are trying to get the most possible money out of their patients by doing lots of expensive treatments without killing TOO many patients (killing a few is okay, though). It’s a creative premise.

I also did what ended up as a media interview (if you count this blog as a media outlet) with John, the proprietor of a new virtual tabletop called Epic Table. It’s aimed at being more user friendly than something like MapTool (no coding required), and John says that it’s aimed more at indie games than D&D and Pathfinder (since those are already pretty well supported with things like Fantasy Grounds for people who want to pay for software). I appreciate that the business model only requires the GM to buy the program, and then they can host games for as many players as they want. It’s still in closed beta at the moment, so I know there will be more features to come, but I think John’s right – it’s probably not for someone like me who’s comfortable with MapTool. Even if it were free, I can’t see switching, but Epic Table might be good for people who like more point and click (though it’s not too different from Gametable / OSU-gt in that regard).

I then got a text message from my friend Ryan who lives in San Francisco and happened to be at GenCon. Excellent! I met up with him and another friend in the D&D 4e area for a Living Forgotten Realms game. Our DM was a guy from Chicago named Adam, and he ran a fun little adventure for us. I got to run Factotum the Bard, which is always fun times.

It was after this game that my wife Barbara got to town, so we put our things in the hotel room and then met up with Ryan and some other friends for dinner. Now Barbara’s going to take a nap and I’m going to see if I can find some more gaming!

Still Tweeting as I go – OnlineDM1.

GenCon 2011 Day 1 Morning: Will Call success!

I set my alarm for 6:30 this morning, stumbled over to GenCon and got into the Will Call line. The booth to hand out badges was opening at 7:00.

The bad news was that the line was just as long as it had been yesterday, when they wouldn’t let me in at 8:00 PM because I wouldn’t get to the front by the 9:00 PM closing time.

The good news was that I was not alone! Jason, one of the players from my regular Friday night online game of War of the Burning Sky via MapTool and Skype, lives here in Indianapolis, and we met up outside the convention center to get into the Will Call line together. Having company made the time go much faster.

It took about 50 minutes, but I eventually made it to the front of the line and picked up my own badge as well as my wife’s (she arrives later today). Woo hoo! #WillCallSucceed!

Jason and I also got into the line to pick up our goodie bags, which only took a couple of minutes. I haven’t explored all of the contents yet, but there’s a coupon book for the vendor hall that I’ll certainly have to check out.

After that, I came back to the Omni to nap for a couple more hours. Now that I’m awake again, it’s time to get a shower, move to the Marriott, and then start gaming!

Feel free to follow me on Twitter (OnlineDM1) for more up-to-the-minute updates. Word on Twitter right now is that the Will Call line has doubled back on itself and it hours long. Ouch. Glad I got up early!

GenCon 2011 Day 0: WillCallFail and bursting out of the gamer closet

Last night I was staying at a hotel on the northern fringes of Indianapolis, getting antsy at not being in the middle of any gaming. Tonight, I’m downtown at the Omni in the heart of it all!

I’m at the Omni because it’s on my company’s “approved hotels” list. Since I worked today, the company is paying for tonight’s hotel. Tomorrow morning, though, I’ll be shifting over to the Marriott Downtown, across the street from the convention center (not that the Omni is far away).

When I finished work a little before 5:00 PM today, I walked down the convention center to see if I could get my badge today rather than tomorrow. I went to the back of a long line inside the door and asked the kind volunteer if this was the line for badges.

“No, this is the line for bags.” (Apparently you get a goodie bag for attending GenCon). “The line for badges is over that way.”

I walked that way. Is this the right place?

“No, this is to buy a badge on site. The Will Call line is the really long line over that way.”

REALLY long line. Seriously, it took me about three minutes walking briskly to get from the beginning to the end. I’m not joking. The number of people in the line was many, many hundreds; possibly into the thousands.

I was meeting some co-workers for dinner at 5:30, so I decided to come back later.

The dinner with co-workers was my full break from the gaming closet. I mentioned before that I used to be in the RPG closet and was starting to come out. Now I’ve shared a meal and talked D&D with co-workers (along with shop talk, too). The people I work with in Colorado know that I’m here for gaming, too. It feels good to be out!

Back to the con after dinner, it was now almost 8:00. I went to the back of the long, long Will Call line… and the kind volunteer at the back of it said that they weren’t letting any more people into the line because Will Call closed at 9:00 and those people would take at least an hour to get to the front of the line.

Sigh. At least I used this experience to expand on my new Twitter use (you can follow me as OnlineDM1) by coining the hashtag #WillCallFail.

So, bright and early tomorrow, I’ll try again to get my badge. Wish me luck!

OnlineDM’s GenCon agenda

I will be attending my first GenCon next week, and naturally I’m quite excited! I don’t qualify as a well-known RPG blogger, but since some people do read my blog and I’m sure some of them will be at GenCon, I thought I’d share my GenCon itinerary in case there was a chance to meet any readers in person. It’s a long shot, but I think it would be incredibly cool.

First, I should mention that my name is Michael (though I’m considering wearing some kind of badge identifying myself as OnlineDM, just in case there’s a chance of meeting anyone who might know me from my blog). I look like this:

Michael - AKA OnlineDM

I’ll be arriving in Indianapolis on Monday, then spending Tuesday and Wednesday working (yes, I managed to get my employer to buy me a plane ticket to go to GenCon). I’ve kept my organized schedule at GenCon pretty light; I plan to play whatever seems interesting.

Thursday 4:00 PM: The Art of Adventure Design seminar (Indiana Ballroom G)

Friday 10:00 AM – Noon: Manning the ENnies booth as a volunteer

Friday 3:14 PM: True Dungeon: Dragon’s Redoubt (Marriott Ballroom)

Saturday 10:00 AM – Noon: Wizards of the Coast new products presentation (Indiana Ballroom G)

Saturday 4:00 PM: DM Round Table podcast taping (Westin: Chamber)

Monday afternoon: Head home

 

I aim to try out at least three games I’ve never played before, and I’d naturally like to find time to play some D&D 4th Edition (probably checking out the Neverwinter Game Day if I get the chance). Any suggestions? Any must-see things while I’m there? Anyone want to meet up for particular games?

Pathfinder session #2: Fun but fiddly

Last night was the second session in the ongoing Pathfinder campaign I was fortunate enough to be invited to join. As a player who knows D&D 4th Edition well but who’s still learning Pathfinder, it continues to be an enlightening experience.

The GM for the game is awesome, and he’s the reason I jumped at the chance to play (it’s not like I have an overabundance of free time – I’m running a lot of games right now!). We’re playing the Rise of the Runelords campaign path, which everyone tells me is a great adventure (and I agree so far). My character is definitely a real character – Father Beren, a gypsy cleric of Desna (goddess of luck and travel). Kind of a grim hippie. He’s developed in part because of my thinking and writing about a back story and in part because of awesome work by the GM to mention how various things in the game affect him (seeing horrible creatures and places devoted to the god opposed to Desna is repulsive to Beren).

The other players are fun, too – two of them in particular. One is a pensive traveler from afar (a druid with a cat companion) and another is a dwarf with terrible luck who decided to toss his crossbow in the fire at the inn because he was so frustrated with it. Our awesome GM played out a scene the next day where the dwarf went to a weapon merchant to buy a new crossbow. He first swapped a magic dagger for a magical repeating crossbow, but he does not yet have the right feat to use such a crossbow. So, the dwarf asked if the merchant had any regular crossbows for sale. Sure enough, the merchant had just gotten one in the night before… and he pulls out this fire-blackened crossbow that the innkeeper had apparently rescued from the fire after some crazed dwarf had tried to burn it. Classic.

I’m obviously having lots of fun, but it’s due to the other people around the table. What about the system itself so far?

Well, Pathfinder is way more fiddly than 4th Edition. It’s more simulationist while 4e is more gamist. And so far, I think I like my games to be more gamist. The crossbow-wielding dwarf has had such a hard time hitting monsters in part because he’s always shooting into melee, which imposes a steep penalty on the attack until he can take a feat to get around that problem.

Another PC grappled an enemy at one point, which led to a lot of rule lookups. Making and sustaining the grapple wasn’t too complicated (the PC made an attack using her Combat Maneuver Bonus – CMB – against the target’s Combat Maneuver Defense – CMD), but once the monster was grappled we had to do a bunch of searching for the changes to the monster’s attacks and defenses, and oh yeah, there’s a dexterity penalty, so that’s an extra penalty to defenses… or wait, was that already included? Sigh.

I also miss power cards from 4e. I’m not used to using books at the table, but in Pathfinder you have to constantly refer to various books to look up your spells. I suppose you could print them all out on a few pages, but you have a lot more spell choices in Pathfinder. It’s a good thing and a bad thing.

I’ll admit that I’m kind of digging Vancian magic in certain ways. My cleric currently gets:

  • Three first-level spells per day
  • A domain spell
  • Four different orisons (minor at-will spells in 4e parlance)
  • The ability to channel positive energy seven times a day (minor healing or undead fighting)
  • The ability to call on the luck of Desna five times a day (a great ability)

It’s kind of cool to be able to choose those three spells and the domain spell each day, plus occasionally tweaking my orisons. For instance, we encountered a temple to an evil god in which was a small basin of horribly unholy water. Beren wanted to destroy it, but he didn’t have Make Holy Water prepared. So, the next day he prayed to Desna for that spell and came back to start destroying the water. That’s some nice flexibility to have.

I’m also getting used to the fact that I don’t have at-will powers like a 4e cleric exactly. On his turn Beren will either attack something with my starknife or he’ll cast a spell to make his team more effective; not both. I don’t mind playing a support class, because Beren is a pretty great supporter.

I do think that the change to Fortitude, Reflex and Will as defenses in 4e rather than saving throws makes things easier to follow (it’s fiddly to figure out the DC of a saving throw against various abilities), though it leads to interesting situation where ongoing poison, for instance, requires a Fortitude saving throw each turn until you fight it off. Honestly, the 4e saving throw (get a 10 or better on a d20) is a lot simpler and easier to use, though less simulationist. I’m okay with that.

I’m looking forward to continuing to learn Pathfinder and playing with my awesome fellow players and GM. I’m having fun, and I’m reserving judgment on the game until I’ve been playing it for many months and feel like I have some measure of system mastery as I do with 4e. But so far, I think I’m learning that I’m fine with more abstract game mechanics if they make the game go smoothly, and I think 4e does a pretty good job with that.

My first Pathfinder game

Well, it’s official – I’m a Pathfinder player!

No, I haven’t abandoned Dungeons and Dragons 4th Edition; that’s still my main game. But I was invited to join an ongoing Pathfinder campaign run by a guy who I know to be a fantastic game master, so I took it as an opportunity to learn a new game.

I’m playing Beren, a human cleric of Desna, the goddess of luck and travel. The way the character came together was sort of funny. I was invited to join a game in a campaign world I knew nothing about. I read through the Pathfinder Core Rulebook and thought that cleric would be a good class for me to play. In looking at the various domains, I liked the luck and travel features of Desna and thought one of her clerics would provide some fun role playing opportunities (she’s very free spirited), so I rolled one up.

Then the GM provided the campaign guide (Rise of the Runelords) and it turns out that there’s a race of humans called the Varisians who are basically gypsies and who commonly worship Desna. Well, that’s an easy fit! So, Beren is a gypsy (although he’s somewhat adrift from his people and has been assimilating into non-Varisian society for several years).

It also turned out that the first session started with a dedication of a new temple of Desna in the town of Sandpoint, so my cleric was very well received. Hey, go with the flow.

The game itself was fun. We fought off a bunch of goblins attacking the town, became known as heroes, went on a boar hunt, got appointed as temporary town guards, and are currently investigating a glassworks that’s been invaded by goblins.

The role playing has been great. We’re all still getting to know our own characters, let alone one another’s, so it’s a slow process, but coming along nicely. The GM continues to be awesome, really bringing the NPCs to life. We made a lot of progress in the adventure itself, with four separate combat encounters already down and the plot beginning to unfold.

Combat is similar in a lot of ways to D&D4e, though there are certainly differences I need to keep in mind. I’ve accidentally cheated at least a couple of times by forgetting that every other diagonal square that you move in Pathfinder costs an extra square of movement. I’ve had to get used to the fact that the cleric’s most useful activities typically replace an attack (doing some healing, making someone’s next attack better) whereas in 4th Edition those things tend to be in addition to making an attack. I’ve gotten the feeling that I’ve probably screwed something up in making the character (he only has 8 hit points at first level, and the other characters seem to have a lot more), but I’m still having fun with him.

So far, I think I’d say I enjoy 4e as a game a bit better, but playing with a great GM is worth it for any system. Pathfinder is kind of fiddly compared to 4e, but it’s more “realistic”. I’ll definitely give it a nice, long try and I’ll have fun doing it. But so far if I had to pick just one game to play, I’d lean toward 4e. We’ll see how my opinion evolves as I get a better understanding of the Pathfinder system and more games under my belt.