Last updated March 15, 2012
It’s become clear from the large number of posts I’ve devoted to MapTool that I need a page to organize them. After all, I’ve frequently said that I want my site to be able to help people who decide that they’re interested in creating their own MapTool campaigns, so why don’t I make it a little bit easier for you?
The posts below will take you through my own discovery process with MapTool and my improvements as a MapTool-using dungeon master. In the future, I’ll be adding to this page to present my own tutorial – what you need to know if you want to run campaigns in MapTool. Please leave comments to let me know what topics you’d like me to address!
Jumping to the end: My MapTool campaign framework can be downloaded here.
My page of MapTool macros: Lot of good stuff here.
Discovering MapTool: I first learn of this awesome, awesome program.
Getting the images you need for maps: A good place to start for your map-making pleasure.
Playing around with macros and states: Just a little flavor.
Simple monster attack macros: I later decided to make these player-visible rather than using the gm roll option in all of them.
Basic dice macros: Buttons for everyone to roll d20s and the rest.
Player character attack macros: Plus an intro to properties
Multi-target attacks: For your burst and blast pleasure
Campaign frameworks: For the non do-it-yourselfer who wants a finished package
Creating maps with Dungeon Tile Mapper in MapTool: I quickly abandoned this approach
Setting up states in MapTool: Exactly what it says on the tin
Better attacks and properties: Improvements from my first real MapTool game
MapTool with a projector: Oh how I love this!
Brutal weapons: Programming them in MapTool
Generic character tokens: Useful for convention games
Tracking encounter and daily powers: Good stuff for more sophisticated macros
Auras in MapTool: Having MapTool display color-coded auras around a token
Flexible and fast monster templates: Templates for fast monster construction, by role
Ongoing damage macro: A guest post from Paul Baalham
Prepping to run a MapTool game: My weekly process
Macros for numbers on tokens: Useful for showing elevation, for instance
More condition icons for D&D 4e: My own MapTool states for ongoing damage, etc.
Frames and MacroLink: I learn these for my Marvel RPG framework
IF statements in MapTool: My first mailbag column!
Advanced Macro Topics
JSON objects: Not as scary as I thought they’d be.
JSON arrays: Very useful, but a bit harder than the objects
Library tokens and calling macros from macros: Super-useful, but harder to follow.
Full-on condition tracking: Whew. Lots of macros here. Definitely more advanced.
Creating macros using macros: Also covers the encode and decode functions
Creating monster powers using macros: Very advanced stuff, but so cool!