Most of my RPG experience so far has been with D&D Fourth Edition. I only started playing in earnest in early 2010, and it’s mostly been 4e home games, 4e online games, and 4e organized play games. I had the chance to try GURPS, Savage Worlds and Call of Cthulhu at Genghis Con in February. And I had a little bit of experience with D&D 3.0 about eight or nine years ago.
Pathfinder, as I know, is basically D&D 3.75. I know that it’s a pretty popular game, and that their adventure paths receive a lot of praise, even from people who don’t really play Pathfinder. It’s somewhat popular at my local store, too, though there seems to be far more D&D 4e organized play there. The store owner, Jeff, is a big fan of Pathfinder, and he encouraged me to try it out, offering to run a “learn to play” session sometime if I was interested.
I’m more of a book guy, frankly, so I decided to check out a copy of the Pathfinder Core Rulebook from my local library. So far I’ve read the introductory chapter, the Races chapter, a little bit of Classes, and most of the Combat chapter.
I want to reserve judgment on the system until I’ve finished reading more of the book, but I know that lots of folks out there probably have some insights to offer me that might help me better understand the game. What should I be looking for? What might not be obvious from a pure rules read-through that would enhance my understanding of Pathfinder?
Just to be clear, I’m perfectly happy with 4e, but I love lots of games and thought it would be fun to learn another one, just for variety’s sake. This is not an edition war – I’m pretty confident that I’ll find something to love about most RPGs out there. It’s all good!