GenCon 2011 Day 2: Morning

Good morning from GenCon! I’ve done a good job of prioritizing sleep, and I honestly wouldn’t have it any other way. I slept about 7 hours last night, which is my usual. I feel good, and ready for gaming!

Today from 10:00 AM to noon I’ll be manning the Ennies booth as a volunteer. I actually don’t really care at all about the Ennies themselves, but I’m a big supporter of EN World and thought I should do my part to help out. So, if you want to meet OnlineDM in person and you’re at GenCon, well, this is your chance! 🙂 I’m wearing a blue and tan Hawaiian shirt today.

I’m also scheduled to play True Dungeon with my wife this afternoon at 3:14. That’s one of those “you can only do this at GenCon, so make sure you check it out” experiences. I’m in!

Beyond that, I aim to game. My friends from last night are interested in more LFR, but honestly I’m looking to try new games. I sat at a table at Steak ‘n Shake late last night next to some folks who are really into Shadowrun, and asked them about the game. I might try that one out if I get a shot. Apparently you can do a demo in their booth.

As usual at this GenCon, you can also follow me on Twitter as OnlineDM1.

Game on!

PS: Here’s a photo of the Syndicate board game I played last night.

GenCon 2011 Day 1: Evening

It’s well after midnight, and I’m ready for bed. But first, an evening update.

After dinner I wandered the convention center a little bit more. The vendor hall closes at 6:00 PM, but lots of games keep going well into the evening (maybe all night).

I asked about what I need to do if I want to try some new board games and was told to either buy a ticket for a specific game or check out a game from the game library and play with friends. Hm. Not super-conducive to just learning a new game that people are wanting to spread the word on, but I might give it a try later.

I wandered up to the Sagamore Ballroom where D&D 4e was happening. I saw people playing the new Legend of Drizzt game. I already own and enjoy Castle Ravenloft and Wrath of Ashardalon, so I’ll try to play Drizzt sometime this weekend. I also asked about the Saturday Neverwinter Game Day event, and it’s sold out. However, they might have room for generic ticket holders… and they also might have need for someone who’s willing to run the game instead of play. I’m considering that option.

I then caught up with my friends from dinner and played a board game that one of them is at the con to demo. It’s called Syndicate, and it’s sort of similar to Settlers of Catan in space (I’ve never actually played Starfarers of Catan, so I don’t know how it compares). There are five different resources, and each hex tile has a planet with a moon, each of which can produce one of the resources. You start with markers on two planets. There are six different actions you can take on your turn, including mining resources from a planet/moon pair, expanding to one more planet and getting resources from it, expanding to several planets at once, and then doing various things with “contract” cards that give you points if you have markers on the planets on the cards (think of the cards from Risk). It was a fun game, even in a play test form, and I enjoyed it even though I tied for last place.

After that I tried to follow Twitter posts from people I know in the online D&D community, meeting up with them in pubs. I tried to meet Morrus (the Brit who runs EN World) but got to the pub in question after he had already left – and I also had the problem that I’m not quite sure what the guy looks like! I then tried a different pub where NewbieDM had said he was doing karaoke with others… but wow, that place was way too crowded! I have much to learn about nightlife at GenCon.

Time for bed. Day 2 awaits tomorrow!

GenCon 2011 Day 1: Afternoon

I’m all set at the Marriott Downtown across the street from GenCon now. My wife is here (yay!). Life is good.

I went to the convention center around 11:30 and saw that the Will Call line was now OUT THE DOOR. Absolutely ridiculous. I’m guessing from talking to people in line that it was about three hours’ wait altogether. Sheesh, #WillCallFail indeed.

I then made my way to the exhibitor hall. Wow! This place is gigantic. I made my way through two of the rows in about an hour, including a stop to purchase my first set of GameScience dice (which I actually don’t like much due to the plastic nubs that need to be sanded off).

I played a demo of a dice game called Bears, which is similar to Zombie Dice in feel, but you’re campers who have to avoid getting eaten by bears. Not bad, though I’m not personally a fan of games where you’re literally trying to grab items before other players can grab them

I played a demo of a card game called Quack in the Box, which is similar in feel to the computer game Theme Hospital. Players are doctors who are trying to get the most possible money out of their patients by doing lots of expensive treatments without killing TOO many patients (killing a few is okay, though). It’s a creative premise.

I also did what ended up as a media interview (if you count this blog as a media outlet) with John, the proprietor of a new virtual tabletop called Epic Table. It’s aimed at being more user friendly than something like MapTool (no coding required), and John says that it’s aimed more at indie games than D&D and Pathfinder (since those are already pretty well supported with things like Fantasy Grounds for people who want to pay for software). I appreciate that the business model only requires the GM to buy the program, and then they can host games for as many players as they want. It’s still in closed beta at the moment, so I know there will be more features to come, but I think John’s right – it’s probably not for someone like me who’s comfortable with MapTool. Even if it were free, I can’t see switching, but Epic Table might be good for people who like more point and click (though it’s not too different from Gametable / OSU-gt in that regard).

I then got a text message from my friend Ryan who lives in San Francisco and happened to be at GenCon. Excellent! I met up with him and another friend in the D&D 4e area for a Living Forgotten Realms game. Our DM was a guy from Chicago named Adam, and he ran a fun little adventure for us. I got to run Factotum the Bard, which is always fun times.

It was after this game that my wife Barbara got to town, so we put our things in the hotel room and then met up with Ryan and some other friends for dinner. Now Barbara’s going to take a nap and I’m going to see if I can find some more gaming!

Still Tweeting as I go – OnlineDM1.

GenCon 2011 Day 1 Morning: Will Call success!

I set my alarm for 6:30 this morning, stumbled over to GenCon and got into the Will Call line. The booth to hand out badges was opening at 7:00.

The bad news was that the line was just as long as it had been yesterday, when they wouldn’t let me in at 8:00 PM because I wouldn’t get to the front by the 9:00 PM closing time.

The good news was that I was not alone! Jason, one of the players from my regular Friday night online game of War of the Burning Sky via MapTool and Skype, lives here in Indianapolis, and we met up outside the convention center to get into the Will Call line together. Having company made the time go much faster.

It took about 50 minutes, but I eventually made it to the front of the line and picked up my own badge as well as my wife’s (she arrives later today). Woo hoo! #WillCallSucceed!

Jason and I also got into the line to pick up our goodie bags, which only took a couple of minutes. I haven’t explored all of the contents yet, but there’s a coupon book for the vendor hall that I’ll certainly have to check out.

After that, I came back to the Omni to nap for a couple more hours. Now that I’m awake again, it’s time to get a shower, move to the Marriott, and then start gaming!

Feel free to follow me on Twitter (OnlineDM1) for more up-to-the-minute updates. Word on Twitter right now is that the Will Call line has doubled back on itself and it hours long. Ouch. Glad I got up early!

GenCon 2011 Day 0: WillCallFail and bursting out of the gamer closet

Last night I was staying at a hotel on the northern fringes of Indianapolis, getting antsy at not being in the middle of any gaming. Tonight, I’m downtown at the Omni in the heart of it all!

I’m at the Omni because it’s on my company’s “approved hotels” list. Since I worked today, the company is paying for tonight’s hotel. Tomorrow morning, though, I’ll be shifting over to the Marriott Downtown, across the street from the convention center (not that the Omni is far away).

When I finished work a little before 5:00 PM today, I walked down the convention center to see if I could get my badge today rather than tomorrow. I went to the back of a long line inside the door and asked the kind volunteer if this was the line for badges.

“No, this is the line for bags.” (Apparently you get a goodie bag for attending GenCon). “The line for badges is over that way.”

I walked that way. Is this the right place?

“No, this is to buy a badge on site. The Will Call line is the really long line over that way.”

REALLY long line. Seriously, it took me about three minutes walking briskly to get from the beginning to the end. I’m not joking. The number of people in the line was many, many hundreds; possibly into the thousands.

I was meeting some co-workers for dinner at 5:30, so I decided to come back later.

The dinner with co-workers was my full break from the gaming closet. I mentioned before that I used to be in the RPG closet and was starting to come out. Now I’ve shared a meal and talked D&D with co-workers (along with shop talk, too). The people I work with in Colorado know that I’m here for gaming, too. It feels good to be out!

Back to the con after dinner, it was now almost 8:00. I went to the back of the long, long Will Call line… and the kind volunteer at the back of it said that they weren’t letting any more people into the line because Will Call closed at 9:00 and those people would take at least an hour to get to the front of the line.

Sigh. At least I used this experience to expand on my new Twitter use (you can follow me as OnlineDM1) by coining the hashtag #WillCallFail.

So, bright and early tomorrow, I’ll try again to get my badge. Wish me luck!

GenCon 2011: Restless in Indy

I’m attending my first GenCon this year, and since my company has some offices in Indianapolis (I live near Denver), I managed to convince them to buy me a plane ticket to come out here to work for a few days before the convention.

I arrived Monday afternoon and spent today (Tuesday) working. I’ll be working Wednesday through lunch time, and then I’ll be in full-on Con Mode!

For now, I’m antsy. I have this evening totally free, and I just can’t wait for the Con! I’ll be spending some time working on my next MyRealms adventure here on the computer in the hotel room, and I’m going to try to do some grocery shopping in advance of my wife’s arrival on Thursday (yay for wives who game!).

But I really wish I were surrounded by fellow gamers right now. I’m not even near the convention center – work is on the north side of town. Argh, the waiting!

At least I’m staying abreast of GenCon prep around the internet; I finally joined Twitter, largely so I could follow all of the cool GenCon info as it comes out. Sadly, the OnlineDM handle was already taken by a German tweeter who put up two posts a couple of years ago and seems to have not touched Twitter since. But if you want to follow me on Twitter, I’m @OnlineDM1.

OnlineDM’s GenCon agenda

I will be attending my first GenCon next week, and naturally I’m quite excited! I don’t qualify as a well-known RPG blogger, but since some people do read my blog and I’m sure some of them will be at GenCon, I thought I’d share my GenCon itinerary in case there was a chance to meet any readers in person. It’s a long shot, but I think it would be incredibly cool.

First, I should mention that my name is Michael (though I’m considering wearing some kind of badge identifying myself as OnlineDM, just in case there’s a chance of meeting anyone who might know me from my blog). I look like this:

Michael - AKA OnlineDM

I’ll be arriving in Indianapolis on Monday, then spending Tuesday and Wednesday working (yes, I managed to get my employer to buy me a plane ticket to go to GenCon). I’ve kept my organized schedule at GenCon pretty light; I plan to play whatever seems interesting.

Thursday 4:00 PM: The Art of Adventure Design seminar (Indiana Ballroom G)

Friday 10:00 AM – Noon: Manning the ENnies booth as a volunteer

Friday 3:14 PM: True Dungeon: Dragon’s Redoubt (Marriott Ballroom)

Saturday 10:00 AM – Noon: Wizards of the Coast new products presentation (Indiana Ballroom G)

Saturday 4:00 PM: DM Round Table podcast taping (Westin: Chamber)

Monday afternoon: Head home

 

I aim to try out at least three games I’ve never played before, and I’d naturally like to find time to play some D&D 4th Edition (probably checking out the Neverwinter Game Day if I get the chance). Any suggestions? Any must-see things while I’m there? Anyone want to meet up for particular games?

Becoming “in-demand” as a DM

Three independent incidents in the past few weeks have made me realize that, at least in my local D&D community, I’m becoming somewhat “in-demand” as a Dungeon Master.

First, the person who coordinates Living Forgotten Realms games at my local store asked me if I would be willing to DM a paragon-tier game for a charity event on July 30. Not the biggest deal in the world, I suppose, but I was flattered to be requested. After figuring out that I should have enough time to prep everything I need to prep, I agreed to run the game.

Second, the person who is coordinating D&D games for the Tacticon convention over Labor Day weekend asked if I would be willing to run an epic tier game (an all-day event) at the con. He did a good job of flattery on this one, making it clear that he was specifically approaching a small number of DMs who he thought could run a challenging adventure and make it fun for the players at a convention. Since I’m planning to iron man the convention anyway (running games for every slot), I agreed.

Third, the owner of the local store approached me yesterday about D&D Encounters. I’ve been running a table every other week at 5:00 PM (alternating with the excellent Andy), and the store owner wanted to know if I’d be willing to run a second table at 7:00 for the next few weeks, as there’s been a DM shortage. Sure, I can handle that.

In addition, the owner also asked if I’d be interested in running the next season of Encounters, seeking my input on how he should try to arrange things with dungeon masters. I really like running Encounters since I love introducing new players to the game and Encounters is an ideal way to do this. Unfortunately, Wednesday night is bowling night in the fall. My wife and I don’t have a lot of organized activities we do together, but bowling is one of them, and we have some good friends who bowl on Wednesdays, so I’ll probably have to decline.

However, I did offer my opinion that the best way to schedule DMs for Encounters is to have one DM assigned to each slot (5:00 PM table 1, 5:00 PM table 2, 7:00 PM table 1, 7:00 PM table 2) and then an alternate for each DM that the primary person can call on if they’re going to be out of town or too busy or whatever. While I couldn’t serve as a primary DM, I could probably be a 5:00 PM alternate (missing a week of bowling every now and then, or just showing up a little late). I appreciated being asked for my input.

I feel like I’m at a pretty good place right now with my dungeon mastering. My Friday night online game is going strong. Running D&D Encounters has been a lot of fun. I ran my Tallinn’s Tower adventure for LFR on Thursday (more to come on that later – I’m making some revisions based on feedback from the recent game) and will  be running the final adventure in my trilogy after GenCon.  And I’m really looking forward to three and a half days of non-stop dungeon mastering at TactiCon in a couple of months.

Going from being a total newbie as a dungeon master a year ago to the point where people are actually asking me to run events is a pretty good feeling!

Genghis Con 2011 – Day 2 and 3

I’m very grateful that my company gives me Presidents’ Day off work, as I’m exhausted after my weekend at Genghis Con! Don’t get me wrong – it was a ton of fun – but I’m appreciating the day to recuperate.

On Saturday, I spent the entire day playing in a D&D 4th Edition Living Forgotten Realms event – a Battle Interactive called The Paladins’ Plague. I believe they ran this same event at PAX or some other convention a few months back. There were about 12 tables of players, all running the same adventure at various levels. I wanted to play in a level 7-10 table with my 8th-level paladin character, Rhogar, but there were only three players who wanted to play at that level – and all of us had defenders! In the end, someone handed me a character sheet for an 8th-level invoker and I ran two characters all morning. Later in the day some other players showed up, so I was back to running just Rhogar.

The adventure itself was fun, and the convention folks went the extra mile by having people doing some acting for the plot between battles. The encounters were fun to play, and I even liked the one skill challenge.

My only complaint was with the last battle, and the problem with it dated back to an interlude between the second and third battles. During that interlude, the players in the room had to decide whether to donate healing surges to a ritual that would make everyone more effective in the climactic third battle. We agreed to do so, and the benefit was a +1 to all of our rolls in the battle… but if we could get 30 more healing surges donated we could push that to a +2. In the end, Rhogar donated 4 of his 13 daily surges and the invoker donated 3 of his 9. The third battle went well with those +2 bonuses.

Then, during the interlude between the 5th and 6th battle, the big twist was revealed – the NPC who had proposed this surge-donating ritual betrayed the group, and his bad guys came into the room, including a dragon. Okay, that’s cool and exciting – no complaints here. But the kicker was that the NPC canceled the ritual – and every PC who had donated surges lost 10 hit points per donated surge at the beginning of this final showdown. This meant that both of my characters (one of which was now run by another player) started the climactic encounter bloodied.

It became clear that we were heading for a total party kill, at which point our table invoked the Battle Interactive rule that let us raise a red flag to call for help from another table. A 14th-level cleric (multiclassed to Avenger) joined us. The player explained that his party had waltzed through their dragon battle without him using his action point or his daily powers. When his turn came up, he used a sequence of powers that let him deal 183 damage to the dragon, killing it outright. On his second turn, he basically healed the whole party, including the two PCs who were dying. From there, we were fine.

So, huzzah, I guess. This felt very unsatisfying to me. I’m glad a 14th-level super-powered character was available to bail us out, but I’m bummed that we needed to be bailed out. Starting the battle bloodied was not fun, especially when we actually had no healer in our party (at this point we had the three defenders, the invoker and two strikers who had joined later). It felt like an unfair twist. I get that we made the decision to donate the surges and all, but it seemed like we had all the information we needed to make that choice – you get a benefit, but you’re down some surges. In fact, there was a huge hidden extra cost that sucked.

It’s a shame that this was the last encounter of the adventure, because it left a bad taste in my mouth. The rest of the day was fun, but this encounter was not. Oh well.

On Sunday, I finally got to DM. I ran two sessions using my laptop / projector setup. The first was a low-level game and the second was for characters of level 4-7. I’m happy to say that both games went tremendously well. The projector was a hit, as it consistently has been in past convention games, and I had some great players at the table. I was using the bonus point mechanic for good role-playing and creativity, and the players really responded to it. Everyone gave me the maximum scores on the DM review sheet at the end of the session – cool!

I realized in the end that I think I had more fun when I was DMing than when I was playing, at least for my D&D 4e games. I’m considering the possibility of trying to Iron Man TactiCon in September – DMing for all nine sessions of the convention. It’s probably nuts, but with MapTool it’s not that hard – especially if I’m running games that I’ve run before. It’s just food for thought right now, but it might be the most fun way for me to spend the con.

It’s the people that matter, not the system

I’ve just come home from day 2 of Genghis Con 2011. Day 1 (Thursday evening) I played a game of Savage Worlds – my first non D&D role-playing game. Today I played a game of D&D 4e Living Forgotten Realms, a GURPS game and a Call of Cthulhu game. I intentionally decided that, with this con, I wanted to broaden my RPG horizons.

So far, the only game that hasn’t been much fun was the LFR game, but I know it’s not because of the system – I’ve enjoyed lots and lots of D&D 4e games before. It’s just that the DM wasn’t that great – not too prepared, running skill challenges in a very dice-rolling way rather than a role-playing way, not being especially creative with monster behavior, etc.

The Savage Worlds game was set in a sort of magical steampunk Victorian era. Our characters were basically trying out to be in something like the League of Extraordinary Gentlemen. We got to rescue Ada Lovelace and some other people from horrible alien egg implantation. The system was pretty easy to follow once I got the hang of it (a variety of dice come into play, with exploding die rolls). My character had the ability to turn into a huge wolf, and his main “disadvantage” was heroism – he would throw himself in harm’s way, with no attention to his own safety. That was fun to role-play.

GURPS was fun in a different way. Again, the mechanic was simple – roll 3d6 and try to get below your skill number. The GM was running us through a crazy kung-fu movie adventure, and the characteristics that we all had were plenty to give us a ton of role-playing opportunities. We had a sexy lady, a dirty cop, a drunk, a naive butt-kicker, and my character – an African with crazy luck, a stutter and a crippling fear of blood. Once we started discovering boxes of machine guns and explosives (thanks in part to my character’s Serendipity), things went nutty. I wouldn’t want to play like this all the time, but the GM had done a great job of creating interesting characters that were easy to get into.

Call of Cthulhu, much to my surprise, was way cool. I’m not really a horror / Lovecraft fan in general, but I was completely open to trying a game where it’s quite likely that everyone in the party will either go insane or die. I’m proud to say that, right at the end of the session, my character did both! This game mostly uses percentile dice, where you try to roll below a target number. I consistently rolled high on sanity checks, which meant that I kept losing sanity. When I got to the point that my character had to spend three hours nearly crippled by bacteriophobia, I think I really stepped up as a role-player. The whole group was well-developed, and even though we ended up “losing” in the end, I think we were very true to what our characters would do (even if it wasn’t heroic).

What’s the common thread? All of the fun games had great game masters and players, all of whom were enthusiastic about the game. I think maybe a game like D&D4e will be less consistently good with public games because there are so many people who play it, not all of whom are big RPG enthusiasts and not all of whom are really skilled at running and playing great games. With niche RPGs, only the people who are really into the game are playing it, which means that it’s more likely that you’ll have a great group of players and an awesome game master. It’s not that the system is better – it’s just that the random distribution of people is better.

As long as you have great people to play with, it doesn’t really matter what game you’re playing – you’ll have a good time.