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	<title>Online Dungeon Master</title>
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	<link>http://onlinedungeonmaster.com</link>
	<description>Running D&#38;D games online and in-person using technology</description>
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		<title>What&#8217;s the OnlineDM up to in May 2012?</title>
		<link>http://onlinedungeonmaster.com/2012/05/16/whats-the-onlinedm-up-to-in-may-2012/</link>
		<comments>http://onlinedungeonmaster.com/2012/05/16/whats-the-onlinedm-up-to-in-may-2012/#comments</comments>
		<pubDate>Wed, 16 May 2012 13:05:01 +0000</pubDate>
		<dc:creator>OnlineDM</dc:creator>
				<category><![CDATA[4e D&D]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Reviews & Culture]]></category>

		<guid isPermaLink="false">http://onlinedungeonmaster.com/?p=2126</guid>
		<description><![CDATA[Here are a few notes on what I&#8217;ve been up to lately. Podcasting I&#8217;ve now appeared on quite a few episodes of The Tome Show, including the recent review of Lords of Waterdeep and, before that, the review of Heroes of the Elemental Chaos. I&#8217;m currently reading Into the Unknown: The Dungeon Survival Handbook in preparation [...]]]></description>
			<content:encoded><![CDATA[<p>Here are a few notes on what I&#8217;ve been up to lately.</p>
<p><strong>Podcasting</strong></p>
<p>I&#8217;ve now appeared on quite a few episodes of The Tome Show, including the recent <a href="http://thetome.podbean.com/2012/05/08/lords-of-waterdeep-tome-194/">review of Lords of Waterdeep</a> and, before that, the <a href="http://thetome.podbean.com/2012/04/05/heroes-of-the-elemental-chaos-tome-191/">review of Heroes of the Elemental Chaos</a>. I&#8217;m currently reading Into the Unknown: The Dungeon Survival Handbook in preparation for recording a new episode with Jeff Greiner and Tracy Hurley next week.<img class="size-medium wp-image-2128 alignnone" title="TheTomeShowBanner" src="http://onlinedungeonmaster.com/wp-content/uploads/2012/05/TheTomeShowBanner-300x76.jpg" alt="" width="300" height="76" /></p>
<p><strong>Kickstarter</strong></p>
<p>I backed the recently completed <a href="http://www.kickstarter.com/projects/rileydutton/roll20-virtual-tabletop-gaming-that-tells-a-story">Roll20</a> Kickstarter, and I&#8217;m a backer for the currently active <a href="http://www.kickstarter.com/projects/sarahdarkmagic/prismatic-art-collection">Prismatic Art Collection</a> and <a href="http://www.kickstarter.com/projects/1787899968/sentinels-of-the-multiverse-infernal-relics-and-en">Sentinels of the Multiverse</a>. Check them out &#8211; they&#8217;re OnlineDM approved!</p>
<p><a href="http://roll20.net"><img class="alignnone  wp-image-2130" title="Roll20" src="http://onlinedungeonmaster.com/wp-content/uploads/2012/05/Roll20.jpg" alt="" width="200" height="150" /></a>  <a href="www.prismaticart.com"><img class="alignnone  wp-image-2131" title="PrismaticArt" src="http://onlinedungeonmaster.com/wp-content/uploads/2012/05/PrismaticArt.jpg" alt="" width="200" height="200" /></a>    <a href="http://greaterthangames.info/"><img class="alignnone  wp-image-2132" title="SentinelsOfTheMultiverse" src="http://onlinedungeonmaster.com/wp-content/uploads/2012/05/SentinelsOfTheMultiverse-203x300.jpg" alt="" width="167" height="200" /></a></p>
<p>I also just received my <a href="http://www.kickstarter.com/projects/ucffool/gaming-dice-in-chocolate-and-sugar?ref=users">Dice Candies</a> in the mail from last year&#8217;s Kickstarter, and I plan to ask my friendly local game store to carry them. And hey, they&#8217;re made in Boulder, not too far from my home in the southern suburbs of Denver!</p>
<p>I&#8217;m also excited about my participation in the recent <a href="http://www.kickstarter.com/projects/250609397/admiral-o-the-high-seas-naval-adventures-pathfinde">Admiral of the High Seas</a> Kickstarter, in which I subscribed at a level that allows me to have a person or place named after me in an upcoming <a href="http://www.enworld.org/ap/zeitgeist.html">ZEITGEIST</a> adventure. Look for the cursed island of Odiem (ODM &#8211; Online Dungeon Master) in a future adventure.</p>
<p><strong>D&amp;D Encounters</strong></p>
<p>I&#8217;m happy to share that I&#8217;m once again DMing for D&amp;D Encounters. I don&#8217;t have my usual Wednesday night bowling league in the summer time, so I get to run some D&amp;D. This week is the character creation session, and the adventure begins in earnest next week. Woo hoo!</p>
<p><strong>May of the Dead</strong></p>
<p>I&#8217;m participating in the <a href="http://goinglast.net/may-of-the-dead-carnival/">May of the Dead blog carnival</a>, with my post coming out on May 29. I&#8217;ll be sharing an adventure that I had originally created a year and a half ago to help hook my brother in law and his wife on D&amp;D: Spooks Under Silverymoon. Ooooh!</p>
<p><a href="http://goinglast.net/may-of-the-dead-carnival/"><img class="alignnone  wp-image-2133" title="MayOfTheDead" src="http://onlinedungeonmaster.com/wp-content/uploads/2012/05/MayOfTheDead-300x63.jpg" alt="" width="600" height="126" /></a></p>
<p><strong>Other fun stuff</strong></p>
<p>I&#8217;ve been playing in a recreational volleyball league on Thursday nights, which has conflicted with Living Forgotten Realms games lately, but I&#8217;ve enjoyed the exercise (even though I&#8217;m lousy at volleyball). I&#8217;m also starting a regular tennis game.  Yes, OnlineDM is getting in shape.</p>
<p>I&#8217;ve done a lot of work on my MapTool framework for D&amp;D 4th Edition, setting up pretty character sheets. The problem I have right now is that it&#8217;s slow to update for PCs with lots of powers (as is the case for the 20th-level party in my Friday night game). I think I know how to speed things up, but it&#8217;s going to take some time to program, which I don&#8217;t have at the moment. Someday, though, I shall have awesomeness to share.</p>
<p>- Michael the OnlineDM</p>
<p><a href="http://twitter.com/onlinedm1">OnlineDM1 on Twitter</a></p>
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		<title>New maps from Tobold &#8211; Iron Keep from Reavers of Harkenwold</title>
		<link>http://onlinedungeonmaster.com/2012/05/14/new-maps-from-tobold-iron-keep-from-reavers-of-harkenwold/</link>
		<comments>http://onlinedungeonmaster.com/2012/05/14/new-maps-from-tobold-iron-keep-from-reavers-of-harkenwold/#comments</comments>
		<pubDate>Mon, 14 May 2012 13:03:14 +0000</pubDate>
		<dc:creator>OnlineDM</dc:creator>
				<category><![CDATA[4e D&D]]></category>
		<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Guest posts]]></category>
		<category><![CDATA[Maps]]></category>
		<category><![CDATA[D&D4e]]></category>
		<category><![CDATA[Reavers of Harkenwold]]></category>

		<guid isPermaLink="false">http://onlinedungeonmaster.com/?p=2118</guid>
		<description><![CDATA[A few months ago, Tobold from Tobold&#8217;s Blog reached out to me for maps from Reavers of Harkenwold. I ran the adventure last year (review here) and had put up my own recreated maps for the adventure on my blog. (I later discovered that the official maps were available from the Wizards of the Coast [...]]]></description>
			<content:encoded><![CDATA[<p>A few months ago, Tobold from <a href="http://tobolds.blogspot.com/">Tobold&#8217;s Blog</a> reached out to me for maps from Reavers of Harkenwold. I ran the adventure last year (<a href="http://onlinedungeonmaster.com/2011/04/17/review-reavers-of-harkenwold/">review here</a>) and had put up my own <a href="http://onlinedungeonmaster.com/2011/05/06/reavers-of-harkenwold-maps/">recreated maps for the adventure</a> on my blog. (I later discovered that <a href="http://onlinedungeonmaster.com/2011/05/20/reavers-of-harkenwold-maps-the-official-versions/">the official maps</a> were available from the Wizards of the Coast web site for D&amp;D Insider subscribers.)</p>
<p>Tobold made use of some of my maps, but he also took the time to create his own versions of the Iron Keep main tower maps using <a href="http://www.profantasy.com/products/cc3.asp">Campaign Cartographer</a>. He was gracious enough to allow me to share his versions here as well. These maps, along with all of my other maps, can be found on my <a href="http://onlinedungeonmaster.com/downloads/maps/">Map Library</a> page. As you can see, his versions are a significant upgrade over what I had originally made!</p>
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<p><div id="attachment_2104" class="wp-caption aligncenter" style="width: 249px"><a href="http://onlinedungeonmaster.com/wp-content/uploads/2010/05/Keep-1st-floor.jpg"><img class="size-medium wp-image-2104" title="Keep 1st floor" src="http://onlinedungeonmaster.com/wp-content/uploads/2010/05/Keep-1st-floor-239x300.jpg" alt="" width="239" height="300" /></a><p class="wp-caption-text">Grand Tower 1st floor by Tobold</p></div></td>
<td>
<p><div id="attachment_2120" class="wp-caption aligncenter" style="width: 268px"><a href="http://onlinedungeonmaster.com/wp-content/uploads/2012/05/Iron-Keep-First-Floor-Gridded.jpg"><img class="size-medium wp-image-2120" title="Grand Tower First Floor - My version" src="http://onlinedungeonmaster.com/wp-content/uploads/2012/05/Iron-Keep-First-Floor-Gridded-258x300.jpg" alt="" width="258" height="300" /></a><p class="wp-caption-text">Grand Tower First Floor - My version</p></div></td>
</tr>
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<td>
<p><div id="attachment_2105" class="wp-caption aligncenter" style="width: 249px"><a href="http://onlinedungeonmaster.com/wp-content/uploads/2010/05/Keep-2nd-floor.jpg"><img class="size-medium wp-image-2105" title="Keep 2nd floor" src="http://onlinedungeonmaster.com/wp-content/uploads/2010/05/Keep-2nd-floor-239x300.jpg" alt="" width="239" height="300" /></a><p class="wp-caption-text">Grand Tower 2nd floor by Tobold</p></div></td>
<td>
<p><div id="attachment_2121" class="wp-caption aligncenter" style="width: 257px"><a href="http://onlinedungeonmaster.com/wp-content/uploads/2012/05/Iron-Keep-Second-Floor-Gridded.jpg"><img class="size-medium wp-image-2121" title="Iron Keep Second Floor Gridded" src="http://onlinedungeonmaster.com/wp-content/uploads/2012/05/Iron-Keep-Second-Floor-Gridded-247x300.jpg" alt="" width="247" height="300" /></a><p class="wp-caption-text">Grand Tower Second Floor - my version</p></div></td>
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<p><div id="attachment_2106" class="wp-caption aligncenter" style="width: 249px"><a href="http://onlinedungeonmaster.com/wp-content/uploads/2010/05/Keep-3rd-floor.jpg"><img class="size-medium wp-image-2106" title="Keep 3rd floor" src="http://onlinedungeonmaster.com/wp-content/uploads/2010/05/Keep-3rd-floor-239x300.jpg" alt="" width="239" height="300" /></a><p class="wp-caption-text">Grand Tower 3rd floor by Tobold</p></div></td>
<td>
<p><div id="attachment_2122" class="wp-caption aligncenter" style="width: 262px"><a href="http://onlinedungeonmaster.com/wp-content/uploads/2012/05/Iron-Keep-Third-Floor-Gridded.jpg"><img class="size-medium wp-image-2122" title="Iron Keep Third Floor Gridded" src="http://onlinedungeonmaster.com/wp-content/uploads/2012/05/Iron-Keep-Third-Floor-Gridded-252x300.jpg" alt="" width="252" height="300" /></a><p class="wp-caption-text">Grand Tower Third Floor - my version</p></div></td>
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</table>
<p>Thank you to Tobold for sharing these maps! And if anyone else wants me to share their maps on my site, please reach out to me at <a href="mailto://onlinedungeonmaster@gmail.com">onlinedungeonmaster@gmail.com</a>.</p>
]]></content:encoded>
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		<title>Five new maps from Josh Cayer</title>
		<link>http://onlinedungeonmaster.com/2012/05/07/five-new-maps-from-josh-cayer/</link>
		<comments>http://onlinedungeonmaster.com/2012/05/07/five-new-maps-from-josh-cayer/#comments</comments>
		<pubDate>Mon, 07 May 2012 14:27:22 +0000</pubDate>
		<dc:creator>OnlineDM</dc:creator>
				<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Guest posts]]></category>
		<category><![CDATA[Maps]]></category>
		<category><![CDATA[MapTool]]></category>

		<guid isPermaLink="false">http://onlinedungeonmaster.com/?p=2089</guid>
		<description><![CDATA[Online Dungeon Master is usually a one-man operation (that&#8217;s me), but I welcome guest posts and contributions. Today, I&#8217;m pleased to share some maps and MapTool files created by one of my readers, Josh Cayer. These maps have also been added to my Map Library. Wizard Tower The MapTool file can be downloaded here. Josh [...]]]></description>
			<content:encoded><![CDATA[<p>Online Dungeon Master is usually a one-man operation (that&#8217;s me), but I welcome guest posts and contributions. Today, I&#8217;m pleased to share some maps and MapTool files created by one of my readers, Josh Cayer. These maps have also been added to my <a href="http://onlinedungeonmaster.com/downloads/maps/">Map Library</a>.</p>
<p><strong>Wizard Tower</strong></p>
<p>The MapTool file can be <a href="http://onlinedungeonmaster.com/MapTool/JCayer-Wizard-Tower2.cmpgn">downloaded here</a>. Josh explains:</p>
<blockquote>
<div>It is a combo puzzle/encounter&#8230;.I have left the solution in place.  Just remove the Orbs from the map.</div>
<div></div>
<div>Upon entry, the illusionary wizard at the bottom of the map appears and tells the players they must place 8 orbs on the map.  The orbs cannot &#8220;see&#8221; each other horizontally or vertically.</div>
<div>Like I said, there are no orbs on the map at the start.  A new one can be obtained from any of the three bowls.  Only one orb can be in play at a time.  Once an orb is placed, it grows to fill the square, making it impassable.</div>
<div>Once an orb is placed, moving next to it results in a small amount of lightening damage.</div>
<div>A misplaced orb can be moved but there is lightening damage.</div>
<div>The beholders, if killed, continue to come back until all the orbs are placed.</div>
</blockquote>
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<p><div id="attachment_2090" class="wp-caption aligncenter" style="width: 310px"><a href="http://onlinedungeonmaster.com/wp-content/uploads/2010/05/Wizard-Tower-1-Gridded.jpg"><img class="size-medium wp-image-2090" title="Wizard Tower 1 Gridded" src="http://onlinedungeonmaster.com/wp-content/uploads/2010/05/Wizard-Tower-1-Gridded-300x300.jpg" alt="" width="300" height="300" /></a><p class="wp-caption-text">Wizard Tower by Josh Cayer - Gridded</p></div></td>
<td>
<p><div id="attachment_2091" class="wp-caption aligncenter" style="width: 310px"><a href="http://onlinedungeonmaster.com/wp-content/uploads/2010/05/Wizard-Tower-1-NoGrid.jpg"><img class="size-medium wp-image-2091" title="Wizard Tower 1 NoGrid" src="http://onlinedungeonmaster.com/wp-content/uploads/2010/05/Wizard-Tower-1-NoGrid-300x300.jpg" alt="" width="300" height="300" /></a><p class="wp-caption-text">Wizard Tower by Josh Cayer - no grid</p></div></td>
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</table>
<p><strong>Valley map</strong></p>
<p>I particularly like this one. <a href="http://onlinedungeonmaster.com/MapTool/JCayer-valley.cmpgn">The MapTool file is here</a>.</p>
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<p><div id="attachment_2092" class="wp-caption aligncenter" style="width: 310px"><a href="http://onlinedungeonmaster.com/wp-content/uploads/2010/05/Valley-1-Gridded.jpg"><img class="size-medium wp-image-2092" title="Valley 1 Gridded" src="http://onlinedungeonmaster.com/wp-content/uploads/2010/05/Valley-1-Gridded-300x195.jpg" alt="" width="300" height="195" /></a><p class="wp-caption-text">Valley by Josh Cayer - Gridded</p></div></td>
<td>
<p><div id="attachment_2093" class="wp-caption aligncenter" style="width: 310px"><a href="http://onlinedungeonmaster.com/wp-content/uploads/2010/05/Valley-1-NoGrid.jpg"><img class="size-medium wp-image-2093" title="Valley 1 NoGrid" src="http://onlinedungeonmaster.com/wp-content/uploads/2010/05/Valley-1-NoGrid-300x196.jpg" alt="" width="300" height="196" /></a><p class="wp-caption-text">Valley by Josh Cayer - no grid</p></div></td>
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</tbody>
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<p><strong>Cave complex</strong></p>
<p>This is a gigantic map! I&#8217;ve done what I can to reproduce it from the <a href="http://onlinedungeonmaster.com/MapTool/JCayer-CaveComplex.cmpgn">MapTool file</a> with good resolution, which means that it&#8217;s a big file.</p>
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<p><div id="attachment_2094" class="wp-caption aligncenter" style="width: 310px"><a href="http://onlinedungeonmaster.com/wp-content/uploads/2012/05/Cave-Complex-1-Gridded.jpg"><img class="size-medium wp-image-2094" title="Cave Complex 1 Gridded" src="http://onlinedungeonmaster.com/wp-content/uploads/2012/05/Cave-Complex-1-Gridded-Small.jpg" alt="" width="300" height="196" /></a><p class="wp-caption-text">Cave Complex (very large) by Josh Cayer - Gridded</p></div></td>
<td>
<p><div id="attachment_2095" class="wp-caption aligncenter" style="width: 310px"><a href="http://onlinedungeonmaster.com/wp-content/uploads/2012/05/Cave-Complex-1-NoGrid.jpg"><img class="size-medium wp-image-2095" title="Cave Complex 1 no grid" src="http://onlinedungeonmaster.com/wp-content/uploads/2012/05/Cave-Complex-1-NoGrid-Small.jpg" alt="" width="300" height="196" /></a><p class="wp-caption-text">Cave Complex (very large) by Josh Cayer - no grid</p></div></td>
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<p><strong>Ruined temple</strong></p>
<p><a href="http://onlinedungeonmaster.com/MapTool/JCayer-ruinedtemple.cmpgn">The MapTool file for this one is here</a>.</p>
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<p><div id="attachment_2098" class="wp-caption aligncenter" style="width: 279px"><a href="http://onlinedungeonmaster.com/wp-content/uploads/2010/05/Ruined-Temple-Gridded.jpg"><img class="size-medium wp-image-2098" title="Ruined Temple by Josh Cayer - Gridded" src="http://onlinedungeonmaster.com/wp-content/uploads/2010/05/Ruined-Temple-Gridded-269x300.jpg" alt="" width="269" height="300" /></a><p class="wp-caption-text">Ruined Temple by Josh Cayer - Gridded</p></div></td>
<td>
<p><div id="attachment_2099" class="wp-caption aligncenter" style="width: 277px"><a href="http://onlinedungeonmaster.com/wp-content/uploads/2010/05/Ruined-Temple-NoGrid.jpg"><img class="size-medium wp-image-2099" title="Ruined Temple NoGrid" src="http://onlinedungeonmaster.com/wp-content/uploads/2010/05/Ruined-Temple-NoGrid-267x300.jpg" alt="" width="267" height="300" /></a><p class="wp-caption-text">Ruined Temple by Josh Cayer - no grid</p></div></td>
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<p><strong>Small ship with dock</strong></p>
<p><a href="http://onlinedungeonmaster.com/MapTool/JCayer-smallship.cmpgn">The MapTool file is here</a>.</p>
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<p><div id="attachment_2100" class="wp-caption aligncenter" style="width: 310px"><a href="http://onlinedungeonmaster.com/wp-content/uploads/2010/05/Ship-Small-Gridded.jpg"><img class="size-medium wp-image-2100" title="Ship Small Gridded" src="http://onlinedungeonmaster.com/wp-content/uploads/2010/05/Ship-Small-Gridded-300x168.jpg" alt="" width="300" height="168" /></a><p class="wp-caption-text">Small ship and dock by Josh Cayer - gridded</p></div></td>
<td>
<p><div id="attachment_2101" class="wp-caption aligncenter" style="width: 310px"><a href="http://onlinedungeonmaster.com/wp-content/uploads/2010/05/Ship-Small-NoGrid.jpg"><img class="size-medium wp-image-2101" title="Ship Small NoGrid" src="http://onlinedungeonmaster.com/wp-content/uploads/2010/05/Ship-Small-NoGrid-300x168.jpg" alt="" width="300" height="168" /></a><p class="wp-caption-text">Small ship and dock by Josh Cayer - no grid</p></div></td>
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</table>
<p>Thank you so much to Josh Cayer for submitting these maps! I&#8217;ve already received some more maps from another cartographer, which I&#8217;ll be posting about soon. If you have maps you&#8217;d like to see hosted by the Online Dungeon Master, please send me an email at <a href="mailto://onlinedungeonmaster@gmail.com">onlinedungeonmaster@gmail.com</a>.</p>
<p>- Michael the OnlineDM</p>
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		<title>Fiasco &#8211; first play session and review</title>
		<link>http://onlinedungeonmaster.com/2012/05/01/fiasco-first-play-session-and-review/</link>
		<comments>http://onlinedungeonmaster.com/2012/05/01/fiasco-first-play-session-and-review/#comments</comments>
		<pubDate>Tue, 01 May 2012 13:04:22 +0000</pubDate>
		<dc:creator>OnlineDM</dc:creator>
				<category><![CDATA[Advice/Tools]]></category>
		<category><![CDATA[Fiasco]]></category>
		<category><![CDATA[Play]]></category>
		<category><![CDATA[Reviews & Culture]]></category>
		<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://onlinedungeonmaster.com/?p=2082</guid>
		<description><![CDATA[My RPG career has consisted mostly of Dungeons and Dragons Fourth Edition, a game I love. However, I&#8217;m always interested in discovering new and exciting things. Having heard great stuff about Fiasco on the Jennisodes podcast and elsewhere, I decided I should check the game out. I paid my twelve bucks for a PDF of [...]]]></description>
			<content:encoded><![CDATA[<p>My RPG career has consisted mostly of Dungeons and Dragons Fourth Edition, a game I love. However, I&#8217;m always interested in discovering new and exciting things. Having heard great stuff about Fiasco on the <a href="http://www.jennisodes.com/">Jennisodes podcast</a> and elsewhere, I decided I should check the game out. I paid my <a href="http://www.bullypulpitgames.com/store/#39">twelve bucks for a PDF of the game</a> just before leaving for <a href="http://onlinedungeonmaster.com/2012/04/25/cruise-ship-dd/">my cruise vacation</a> a couple of weeks ago and then read the game for the first time while aboard the ship.</p>
<p><a href="http://onlinedungeonmaster.com/wp-content/uploads/2012/04/Fiasco-Cover.jpg"><img class="aligncenter size-medium wp-image-2085" title="Fiasco Cover" src="http://onlinedungeonmaster.com/wp-content/uploads/2012/04/Fiasco-Cover-300x219.jpg" alt="" width="300" height="219" /></a></p>
<p><strong>Game overview</strong></p>
<p>Fiasco is a story game with no game master. The game begins with four six-sided <strong>dice</strong> for each player &#8211; two white and two black (although we used gold and purple in our game). All of the dice are rolled into a central pile, and then the players take turns choosing dice to let them pick from lists of <strong>Relationships</strong>, <strong>Objects</strong>, <strong>Locations</strong> and <strong>Needs</strong> for the characters that they&#8217;re creating on the fly. These lists come in <strong>Playsets</strong>, four of which come with the base game: Suburbia, Small Southern Town, Antarctica and Wild West.</p>
<p>At the end of this setup, each character will have some sort of relationship with the characters on either side of them, and each of those relationships will have a <strong>Detail</strong> associated with it (object, location or need). All the dice go back into the central pool, and the Scenes begin, with players taking turns.</p>
<p>When it&#8217;s your turn for a <strong>Scene</strong>, you can either <strong>Establish</strong> or <strong>Resolve</strong>. If you establish the scene, you describe what&#8217;s going on with your character in the scene and perhaps describe some conflict that the character will be working through in that scene. The players then role-play this scene at the table, bringing in the elements from the setup (relationships and details) as they go. At some point in the scene, the other players will decide whether the scene is going to end well for the main character, in which case they&#8217;ll give the player a white die from the central pile, or poorly, in which case they&#8217;ll give the player a black die. They&#8217;ll then play out the positive or negative outcome of the scene, and then the player will give their die to someone else (whoever they want).</p>
<p>If the player decides to Resolve the scene, then the other players decide what the scene will consist of, and the player in the spotlight will decide whether the outcome is positive or negative. They&#8217;ll take the appropriate die, play out the consequences, then give the die away.</p>
<p>After each character has had two Scenes, we get to the <strong>Tilt</strong>. Everyone rolls whatever dice they&#8217;ve collected so far (an average of two per player, but you could have anywhere from zero to six dice) and nets their white total against black. The highest net white total and the highest net black total will each get to pick an element from a Tilt Table: Crazy crap that will happen to the characters in the second half of the game.</p>
<p>The game then tells you to take a break and get a snack, talking about the game so far and where it&#8217;s headed. I like this rule!</p>
<p>You then move on to Act Two: two more scenes per character, working mostly the same as Act One. The differences are the Tilt elements, of course, but also the fact that the player who gets a black or white die based on their character&#8217;s outcome then keeps it instead of giving it away.</p>
<p>At the end of the game (two scenes per character in Act One, then the Tilt, then two more scenes per character in Act Two), each player again rolls their dice and nets white against black. The closer to zero your total, the worse the <strong>Aftermath</strong> for your character. You then take turns narrating what happens to your character after the movie is over, based on their Aftermath. A high white total or high black total will be a good ending for the character; low numbers are usually death or even a fate worse than death.</p>
<p><strong>Our experience</strong></p>
<p>Seven people showed up for games over the weekend, and Fiasco is not designed for more than five. So, three people who weren&#8217;t that interested in role playing decided to play <a href="http://onlinedungeonmaster.com/2012/04/09/lords-of-waterdeep-and-a-break-to-build-maptool-macros/">Lords of Waterdeep</a> while four of us sat down for Fiasco.</p>
<p>After I explained how the game worked, we passed around the play sets and decided on Wild West. A note here: Definitely print out the play sets with<strong> two pages on each sheet of paper</strong>. It&#8217;s plenty big enough to read, and then you only have four pages (one each for Relationships, Objects, Locations and Needs) instead of eight pages cluttering up the table during the Setup.</p>
<div id="attachment_2084" class="wp-caption aligncenter" style="width: 310px"><a href="http://onlinedungeonmaster.com/wp-content/uploads/2012/04/Fiasco-31.jpg"><img class="size-medium wp-image-2084" title="Fiasco Layout" src="http://onlinedungeonmaster.com/wp-content/uploads/2012/04/Fiasco-31-300x225.jpg" alt="" width="300" height="225" /></a><p class="wp-caption-text">The ultimate layout for our Fiasco game. Tilts are in the middle of the table</p></div>
<p>My character&#8217;s relationships were Gamblers on one side and Criminal/Detective on the other, so it became clear that I was an outlaw. I decided to call him Pecos Pete.</p>
<p>The Detective to my left was Detective Stanton, a half-Chinese man from Chicago who was in Last Chance, Arizona &#8211; our made-up setting. Detective Stanton and Pecos Pete shared a Need to get away from an honest woman, ruined.</p>
<p>Stanton&#8217;s other relationship was Professional/Client, and we had established that Stanton was the professional detective. His client was the town sheriff, Sheriff McGinty, who had hired him to come to Last Chance to hunt down Pecos Pete. This relationship shared a location &#8211; the White Star Chinese Laundry.</p>
<p>Sherriff McGinty was a bit of a dirty cop, however, since his other relationship of Sheriff/Deputy was tied to a Need to get rich through fraud and trickery. He was working with his deputy to ultimately trick Detective Stanton into helping them defraud Pecos Pete out of his gambling winnings.</p>
<p>The deputy&#8217;s name was Roscoe, and he was trying to get rich along with the sheriff, but he was also a gambling associate of Pecos Pete. The two of us (I was Pete, remember) shared an object: A doctor&#8217;s black bag with and a jar of acid. Hm.</p>
<p>Act One saw the arrival of Detective Stanton in Last Chance and his first interactions with the gambling Pete and Roscoe, ending with him getting invited to a high-stakes after-hours game. We also saw the sheriff and his deputy, Roscoe, have a falling out after the sheriff learned that Roscoe was double-crossing and working with Pete to rob Stanton.</p>
<p>Stanton, meanwhile, ended up coming to the high-stakes game in disguise as Ling Wei, a Chinaman from the laundry who fancied himself a card player (but really had no skill). It was also established that the honest woman, ruined, that Pecos Pete and Detective Stanton shared a need to get away from was named Ruth. She had followed Pete from Chicago to Last Chance years before, and she had once been a lover of Detective Stanton&#8217;s.</p>
<p>Stanton closed out Act One with a jump ahead to a scene where he was standing over Ruth&#8217;s dead body in the laundry, hands bloodied. Deputy Roscoe came into the room, aiming to rob the detective, but instead stumbling upon the murder scene. Unfortunately for Roscoe, the Sheriff was also following Stanton, who managed to pin the crime on Roscoe. Poor Roscoe ended up in jail, awaiting trial for a murder he didn&#8217;t commit.</p>
<p>The Tilts introduced for Act Two were Innocence: Collateral Damage and Something Precious on Fire.</p>
<p>We began Act Two by establishing that Sheriff McGinty was going to try to get Pecos Pete to rob a government stagecoach for him, thus getting rich through fraud and trickery. Roscoe escaped from jail and switched Pete&#8217;s jar of acid with his sack of whiskey (I guess whiskey comes in sacks in Last Chance), without Pete&#8217;s knowledge. Stanton got stinking drunk after the murder of Ruth and decided to come and kill Pete, which failed miserably.</p>
<p>The sheriff hired some of his posse to act as snipers at the stagecoach robbery, killing Pete once he had taken out the driver and guard. Poor Roscoe came on the scene disguised as the sheriff &#8211; not knowing that the posse assassins were secretly associates of Pecos Pete and were planning to kill the sheriff on sight. Blam &#8211; dead deputy.</p>
<p>Pete managed to get onto the stagecoach and tried to use his acid to take out the driver, but since it was actually whiskey it ended up igniting thanks to a nearby lantern, engulfing the whole stagecoach in flames.</p>
<p>In the aftermath, things went badly for everyone. Pete ended up dead, having gotten only ashes of burned money for his trouble and then dying by acid when he tried to drown his sorrows in whiskey. Stanton ended up captured by Indians and tortured for years. The sheriff ended up dead, I believe self-inflicted, and Roscoe of course died in the final scene thanks to the double-crossing assassins and a poorly chosen disguise.</p>
<p><strong>The review</strong></p>
<p>Fiasco is an interesting game, and great for people who really love role playing. I think I had expectations that were a little too high, though. Our group isn&#8217;t great at role playing, so we struggled a bit. We still had fun and came up with a rollicking tale, but we had our awkward moments.</p>
<p>The whole game took us less than two hours to play, which was good. We kept our scenes short, and even had a few scenes that didn&#8217;t really involve role playing, just narration. This worked out well.</p>
<p>I was surprised to learn that my friends strongly preferred wackier play sets. I was expecting that we would start with Suburbia or Small Southern Town, but Suburbia wasn&#8217;t even considered. They preferred the zany settings. This was fine with me, but I wasn&#8217;t expecting it.</p>
<p>Overall, I&#8217;d say that I&#8217;m glad I bought and played Fiasco. I don&#8217;t think it&#8217;s going to be a game that&#8217;s in heavy rotation at my tables, since my friends seem to prefer killing monsters and taking their stuff rather than getting deeply involved in role playing. That&#8217;s okay with me, too, but it&#8217;s fun to play a game like Fiasco every now and then. I&#8217;d definitely give it another go sometime.</p>
<p>-Michael the OnlineDM</p>
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		<title>Cruise ship D&amp;D</title>
		<link>http://onlinedungeonmaster.com/2012/04/25/cruise-ship-dd/</link>
		<comments>http://onlinedungeonmaster.com/2012/04/25/cruise-ship-dd/#comments</comments>
		<pubDate>Wed, 25 Apr 2012 14:10:24 +0000</pubDate>
		<dc:creator>OnlineDM</dc:creator>
				<category><![CDATA[4e D&D]]></category>
		<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Board Games]]></category>
		<category><![CDATA[DM Lessons]]></category>
		<category><![CDATA[In-Person D&D]]></category>
		<category><![CDATA[D&D4e]]></category>

		<guid isPermaLink="false">http://onlinedungeonmaster.com/?p=2076</guid>
		<description><![CDATA[There were no new blog posts for me last week because I was on vacation, taking a Caribbean cruise. My wife and I went with some friends of ours and had a lovely time, getting to spend time in Puerto Rico, Saint Maarten and Saint Thomas. We also had several days at sea, so I [...]]]></description>
			<content:encoded><![CDATA[<p>There were no new blog posts for me last week because I was on vacation, taking a Caribbean cruise. My wife and I went with some friends of ours and had a lovely time, getting to spend time in Puerto Rico, Saint Maarten and Saint Thomas.</p>
<p>We also had several days at sea, so I naturally brought along some games to play. During one of the sea days on the way out to the islands I managed to persuade one of our friends to play <a href="http://boardgamegeek.com/boardgame/8217/san-juan">San Juan</a> with us, the card game version of the Puerto Rico board game. It was definitely in-theme for the cruise, and we had a nice time with the game.</p>
<p>On the way back from the islands, I mentioned D&amp;D at lunch and was pleased when the woman in the couple we were traveling with asked about the game. She really knew nothing about it, but she knew that I really liked it and that my wife played, too, so I started describing D&amp;D to her.</p>
<blockquote><p>D&amp;D is ultimately a cooperative storytelling game. Each player has a character that they get to play, and they have a sheet of paper with information about that character, explaining what the character can do. The dungeon master describes a situation that the players&#8217; characters find themselves in, and then it&#8217;s up to the players to tell the DM what their characters do. If it&#8217;s something straightforward, like &#8220;I walk over that way,&#8221; then the DM just narrates the result. If it&#8217;s something that the character might or might not succeed in doing, like &#8220;I scramble up that tree,&#8221; then the DM might ask the player to roll some dice and determine the result of the action based on the result of the die roll.</p>
<p>D&amp;D is a fantasy game, like the Lord of the Rings, and the players get to play the heroes. This means that they&#8217;ll probably find themselves in combat with bad guys from time to time, and the game has rules for taking turns in combat, attacking enemies, getting hit by enemies, and yes, even death.</p></blockquote>
<p>Given that description, my friends were interested in learning to play. Fortunately, I had come prepared!</p>
<p>Usually I run D&amp;D games using my laptop and a projector. While I did have my laptop with me on the cruise, there was no way I was bringing my projector rig. Instead, I had grabbed the Dungeon Master&#8217;s Book from the Essentials Red Box set, along with the poster map and the sheet of tokens that came inside the Red Box. I also brought the pre-generated characters from D&amp;D Encounters, which I had from last summer, and a container of dice.</p>
<p>The Red Box adventure, The Twisting Halls, assumes that the players start off by going through the solo adventure in the player&#8217;s book, creating their characters that way. I wanted to get the new players into the action as fast as possible, so I just gave them pre-gens and a little back story.</p>
<p>The adventure began with the party having been hired by a merchant to go to some goblin caves to recover a box that had been stolen from the merchant. The merchant also mentioned that he had seen a scary dark rider and thought that the rider might be involved. That was it for story; off we went into the first combat with two goblins and a wolf (scaled down from two wolves since we only had three PCs).</p>
<div id="attachment_2078" class="wp-caption aligncenter" style="width: 310px"><a href="http://onlinedungeonmaster.com/wp-content/uploads/2012/04/Cruise_Ship_DnD.jpg"><img class="size-medium wp-image-2078" title="Cruise_Ship_DnD" src="http://onlinedungeonmaster.com/wp-content/uploads/2012/04/Cruise_Ship_DnD-300x179.jpg" alt="" width="300" height="179" /></a><p class="wp-caption-text">D&amp;D in the ship&#39;s cafeteria. Note the ice cream bowls full of dice. Awesomeness.</p></div>
<p>Our first combat went smoothly enough, with the new players getting a feel for what their characters could do. They won the fight without much trouble and then sent their drow ranger down into a passageway to scout ahead. She was very stealthy and saw a couple of goblins standing in a room, not noticing her.</p>
<p>She asked, &#8220;Can I shoot this one?&#8221; Well sure! Surprise round, go for it. And thus began the second combat, with the rest of the party still at the top of the tunnel.</p>
<p>This combat was intentionally harder. I ran the full combat for four PCs, but I did it in waves. In the first few rounds, the players noticed someone peeking out from behind a door that was ajar, and the door later closed. Then, as combat with the goblins and their guard drake was almost over, a goblin spellcaster came out from behind a closed door and started blasting the party with magic.</p>
<p>My wife&#8217;s character, the cleric, spent some time making death saving throws, one of which fortunately ended up on a 20. From there, the party was able to handle the fight with no problem.</p>
<p>At this point the party discovered a little treasure, and I decided to call it a day. I could tell that our friends were starting to get a little tired, and I didn&#8217;t want to overwhelm them.</p>
<p>I was a little disappointed that I had picked an adventure without much real exploration or role playing at the beginning; we basically just had two fights and that was it. I&#8217;d like to give new players more of a sense of adventure, so that was a mistake on my part. But still, I was glad that my friends were intrigued enough to give them game a shot. We&#8217;ll be visiting these friends in Minnesota in a few weeks, and I&#8217;ll bring my D&amp;D stuff along, just in case!</p>
<p>-Michael the OnlineDM</p>
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		<title>Maps! Lots of maps! And all in one place, too!</title>
		<link>http://onlinedungeonmaster.com/2012/04/23/maps-lots-of-maps-and-all-in-one-place-too/</link>
		<comments>http://onlinedungeonmaster.com/2012/04/23/maps-lots-of-maps-and-all-in-one-place-too/#comments</comments>
		<pubDate>Mon, 23 Apr 2012 12:59:06 +0000</pubDate>
		<dc:creator>OnlineDM</dc:creator>
				<category><![CDATA[4e D&D]]></category>
		<category><![CDATA[Maps]]></category>
		<category><![CDATA[MapTool]]></category>

		<guid isPermaLink="false">http://onlinedungeonmaster.com/?p=2070</guid>
		<description><![CDATA[I&#8217;ve just returned from a very relaxing vacation, during which I did some extremely cool stuff with nice-looking PC character sheets in MapTool (a preview image is below). However, since it&#8217;s going to take me a long time to write posts about the ridiculous quantity of work I did to put that together, I thought [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve just returned from a very relaxing vacation, during which I did some extremely cool stuff with nice-looking PC character sheets in MapTool (a preview image is below).</p>
<p><a href="http://onlinedungeonmaster.com/wp-content/uploads/2012/04/MapTool_Character_Sheet_Example_1.jpg"><img class="aligncenter size-medium wp-image-2071" title="MapTool_Character_Sheet_Example_1" src="http://onlinedungeonmaster.com/wp-content/uploads/2012/04/MapTool_Character_Sheet_Example_1-198x300.jpg" alt="" width="198" height="300" /></a></p>
<p>However, since it&#8217;s going to take me a long time to write posts about the ridiculous quantity of work I did to put that together, I thought I&#8217;d get back into the blogging groove by pointing out that I have updated my Maps page.</p>
<p>Did you know that I had a <a href="http://onlinedungeonmaster.com/downloads/maps/">Maps page</a>? It&#8217;s under the Downloads section of my blog. I originally set it up in the earliest days of the blog, back when I was using OpenRPG and Gametable. I sort of abandoned the page, even though I kept creating maps.</p>
<p><a href="http://onlinedungeonmaster.com/downloads/maps/"><img class="aligncenter size-medium wp-image-2072" title="Maps_Page" src="http://onlinedungeonmaster.com/wp-content/uploads/2012/04/Maps_Page-300x233.jpg" alt="" width="300" height="233" /></a></p>
<p>I shared most of the maps I created on various places on the blog, but I thought it was high time to put them all on one page so that people who are looking for a variety of maps can find them all at once.</p>
<p>I haven&#8217;t done much in the way of organizing the page yet, though maps from the same adventure are grouped together (Reavers of Harkenwold, D&amp;D Encounters Dark Legacy of Evard, etc.). These are all created in MapTool, and I wouldn&#8217;t call them super-fancy, but they work great for games in MapTool or Fantasy Grounds or similar programs. I&#8217;ve scaled them all to a 50-pixel grid, and I&#8217;ve provided versions both with and without the grid for nearly all of the maps.</p>
<p>As of this writing there are between 40 and 50 maps on the page, and I plan to keep adding maps to the page as I create them and post about them.</p>
<p>Enjoy!</p>
<p>-Michael the OnlineDM</p>
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		<title>ZEITGEIST Session Three: Recap and Review</title>
		<link>http://onlinedungeonmaster.com/2012/04/11/zeitgeist-session-three-recap-and-review/</link>
		<comments>http://onlinedungeonmaster.com/2012/04/11/zeitgeist-session-three-recap-and-review/#comments</comments>
		<pubDate>Wed, 11 Apr 2012 13:05:38 +0000</pubDate>
		<dc:creator>OnlineDM</dc:creator>
				<category><![CDATA[4e D&D]]></category>
		<category><![CDATA[Adventures]]></category>
		<category><![CDATA[In-Person D&D]]></category>
		<category><![CDATA[Maps]]></category>
		<category><![CDATA[D&D4e]]></category>
		<category><![CDATA[MapTool]]></category>
		<category><![CDATA[Monsters]]></category>
		<category><![CDATA[ZEITGEIST]]></category>

		<guid isPermaLink="false">http://onlinedungeonmaster.com/?p=1957</guid>
		<description><![CDATA[Previous sessions: Session one, Session two Our group gathered in mid February for our third session in the Zeitgeist campaign from EN World. This session took us to the climactic finish of Adventure One: The Island at the Axis of the World. Beware the cannonballs! Since my group had ended session two by going a [...]]]></description>
			<content:encoded><![CDATA[<p>Previous sessions: <a href="http://onlinedungeonmaster.com/2012/02/12/zeitgeist-session-one-review-and-recap/">Session one</a>, <a href="http://onlinedungeonmaster.com/2012/02/13/zeitgeist-session-two-recap-and-review/">Session two</a></p>
<p>Our group gathered in mid February for our third session in the Zeitgeist campaign from EN World. This session took us to the climactic finish of Adventure One: The Island at the Axis of the World.</p>
<p><strong>Beware the cannonballs!</strong></p>
<p>Since my group had ended session two by going a little bit off the rails, I had to create a new encounter to kick off session three. The group was racing along a sea wall surrounding a fortress, trying to follow the trail of some fiery, smoky being that had destroyed a ship in the harbor before leaping onto the wall and into the fort. Unfortunately for our heroes, the wall was being viciously fought over by the defenders upon it and the attackers bombarding it from ships in the harbor.</p>
<div id="attachment_1958" class="wp-caption aligncenter" style="width: 310px"><a href="http://onlinedungeonmaster.com/wp-content/uploads/2012/04/Sea-Wall-Battle-Setup.jpg"><img class="size-medium wp-image-1958" title="Sea Wall Battle" src="http://onlinedungeonmaster.com/wp-content/uploads/2012/04/Sea-Wall-Battle-Setup-300x168.jpg" alt="" width="300" height="168" /></a><p class="wp-caption-text">Sea Wall Battle - showing enemy positions</p></div>
<p>The battle is fairly simple. The party is approaching along the wall from the left side of the map. Four Rebel Musketeers (custom enemies) are on the north side of the wall, shooting at ships in the harbor, and four more are on the south side of the wall, doing the same thing. Half of each set of musketeers have their muskets loaded and ready at any given time. Two Rebel Soldiers (from the published adventure) are between the rows of musketeers, giving orders.</p>
<p>At the end of each round, a cannonball comes flying across a random row of the wall around the tower, attacking creatures in that row and on either side of that row. This can cause characters (both PCs and enemies) to be pushed off the wall and into the water.</p>
<p>Once the PCs get within ten squares or attack the enemies, the rebels notice them and turn their focus from the ships to the PCs.</p>
<p>The full encounter is available here (<a href="http://onlinedungeonmaster.com/wp-content/uploads/2012/04/Beware-the-Cannonballs.pdf">Beware the Cannonballs</a>), and battle maps scaled to a 50 pixel per square grid are below.</p>
<div id="attachment_1960" class="wp-caption aligncenter" style="width: 310px"><a href="http://onlinedungeonmaster.com/wp-content/uploads/2012/04/Sea-Wall-Gridded.jpg"><img class="size-medium wp-image-1960 " title="Sea Wall map - with grid" src="http://onlinedungeonmaster.com/wp-content/uploads/2012/04/Sea-Wall-Gridded-300x173.jpg" alt="" width="300" height="173" /></a><p class="wp-caption-text">Sea Wall map - with grid</p></div>
<div id="attachment_1961" class="wp-caption aligncenter" style="width: 310px"><a href="http://onlinedungeonmaster.com/wp-content/uploads/2012/04/Sea-Wall-NoGrid.jpg"><img class="size-medium wp-image-1961 " title="Sea Wall map - No grid" src="http://onlinedungeonmaster.com/wp-content/uploads/2012/04/Sea-Wall-NoGrid-300x172.jpg" alt="" width="300" height="172" /></a><p class="wp-caption-text">Sea Wall map - No grid</p></div>
<p><strong>Where did he go?</strong></p>
<p>Once the party had conquered the sea wall tower, they moved along the inner wall until they met up with allied soldiers who had succeeded in breaching the wall. The fiery creature they were pursuing was nowhere to be seen, but the commanding officers requested the party&#8217;s assistance in dealing with some Danoran prisoners in a brig.</p>
<p>Negotiations with the prisoners went well and led to some intelligence about an entrance to the central tower of the keep through the sewers. The Danorans also gave the party a key that would open a door on the roof of the tower in case they ended up there. These discussions were ultimately interrupted by screams and the sound of running feet across the roof of the brig &#8211; the fiery creature was back!</p>
<p>Our heroes rushed into the streets to see the fiery creature, revealed as an eladrin, using a strange orb that caused the inner fortress wall to disappear, replaced by wilderness for a few moments. The fiery eladrin ran across the tops of the hedge maze within the inner fortress wall and then started scaling the central tower. The PCs decided to rush after him.</p>
<p>Vesper, the scout in the party, had found the token back in the mines that gave him tremendous jumping power, so he decided to use that power to go bounding after the eladrin. He hopped along the tops of the hedges in the maze and found himself at the base of the tower, staring up as the eladrin finished ripping out bricks, tearing what looked like a gold wire in the wall (gold circles prevent teleportation in this world) and then disappearing &#8211; presumably inside the tower. Vesper climbed to the roof, used the key on the roof door, and started sneaking downstairs.</p>
<p>Meanwhile, the rest of the party found themselves dealing with an irate fey creature named Ghillie Dhu who was blaming them for lighting his hedges on fire (when in fact it was the eladrin who had done so with his fiery aura). Some quick negotiations followed, including a bit of a seduction by the female eladrin in the party, Andraste, and Ghillie Dhu was satisfied that the party was chasing the eladrin who burned the maze, not allied with him. Ghillie Dhu led them through the maze to the base of the tower, where they found a rope had been lowered by Vesper.</p>
<p><strong>Level 1 PCs fighting a level 20 monster</strong></p>
<p>Inside the tower, Vesper had gotten himself into a good eavesdropping position. He was able to see the eladrin, badly bloodied after fighting a bunch of guards in the tower, having a heated exchange with Duchess Evelyn of Shale (the Risuri noblewoman who had invaded the island) and a tiefling named Nathan Jierre. The eladrin, referred to by the duchess as Asrabey, had clearly beaten the duchess and the tiefling, and the duchess was trying to reason with him. Vesper bided his time, readying an attack in case Asrabey tried to hurt the duchess or the teifling any more.</p>
<p>The rest of the party was working on climbing the rope. Some of the PCs made their Athletics checks quickly, but our poor docker bard, Corduroy, struggled and struggled. As the party made it onto the roof, they saw the open door and peaked in, communicating through hand gestures with Vesper below.</p>
<p>Once Corduroy finally made it to the roof, he danced a jig of happiness&#8230;</p>
<p>Which made some noise, attracting the attention of Asrabey, who finally looked up and saw Vesper above him. His rage set off Vesper&#8217;s readied action, and we were in combat!</p>
<p>This was a beautiful moment in the adventure, where the writer, Ryan Nock, provides the DM with two ways to run the encounter. The default approach is to run Asrabey as an injured level 20 creature with only 27 hit points. This makes him practically impossible to hit, unless a PC rolls a natural 20, uses a power that deals damage without an attack roll (like Magic Missile) or uses a power that still has an effect on a miss (like most daily powers). At the same time, his attacks always hit the PCs unless he rolls a 1.</p>
<p>Alternatively, the battle can be run with Asrabey as a level 2 solo creature. I went hard core &#8211; he was level 20.</p>
<p>Combat was quick and deadly. Asrabey set his shield to work chewing on Vesper as the rest of the party rushed inside. The eladrin set up a zone that would soon erupt into flames. Andraste the witch used a power that would deal damage to Asrabey every time he hurt one of Andraste&#8217;s allies.</p>
<p>The party started to worry that they had bitten off more than they could chew, but they were doing their best to make use of daily powers and creative effects. Asrabey took a few hits and was clearly teetering, but Vesper was unconscious and laying in the area that would soon erupt into flames.</p>
<p>Asrabey began his turn, the flames rose, and Vesper was burned to death&#8230;</p>
<p>At which point Andraste&#8217;s effect caused Asrabey to take a few points of damage, killing the eladrin.</p>
<p>My players, including Vesper&#8217;s player, literally jumped to their feet, cheering and high fiving one another. It was one of the best moments I&#8217;ve had as a DM. Even though a PC died, it was a huge victory that was hard-won. They earned it, 100%.</p>
<p>In the aftermath of the battle, the party managed to steal Asrabey&#8217;s sword and cloak &#8211; high-level items that they really shouldn&#8217;t have and that are quite illegal for them to have taken in-game. But that&#8217;s okay&#8230; I don&#8217;t mind there being consequences later!</p>
<p>Thus ends adventure one of ZEITGEIST. It&#8217;s a very cool campaign so far, and I&#8217;m hoping to start adventure two as soon as we can get everyone&#8217;s schedules to line up. I&#8217;ve just learned that two of my six players are moving away in August, and there&#8217;s a chance that two more might be going eventually as well, so I hope to make some progress on the campaign while we still can.</p>
<p>-Michael the OnlineDM</p>
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		<title>Lords of Waterdeep, and a  break to build MapTool macros</title>
		<link>http://onlinedungeonmaster.com/2012/04/09/lords-of-waterdeep-and-a-break-to-build-maptool-macros/</link>
		<comments>http://onlinedungeonmaster.com/2012/04/09/lords-of-waterdeep-and-a-break-to-build-maptool-macros/#comments</comments>
		<pubDate>Mon, 09 Apr 2012 13:05:40 +0000</pubDate>
		<dc:creator>OnlineDM</dc:creator>
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		<category><![CDATA[Madness at Gardmore Abbey]]></category>
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		<category><![CDATA[War of the Burning Sky]]></category>

		<guid isPermaLink="false">http://onlinedungeonmaster.com/?p=1948</guid>
		<description><![CDATA[I don&#8217;t usually go multiple weeks without a post here on Online Dungeon Master, so I thought I&#8217;d give my loyal fans an update. I&#8217;ve been traveling for work a lot in the past  couple of weeks, which certainly interferes with blogging time. However, I HAVE been using the time for D&#38;D stuff &#8211; specifically [...]]]></description>
			<content:encoded><![CDATA[<p>I don&#8217;t usually go multiple weeks without a post here on Online Dungeon Master, so I thought I&#8217;d give my loyal fans an update.</p>
<p>I&#8217;ve been traveling for work a lot in the past  couple of weeks, which certainly interferes with blogging time. However, I HAVE been using the time for D&amp;D stuff &#8211; specifically MapTool work. You may recall that I had built and shared some <a href="http://onlinedungeonmaster.com/2012/03/15/maptool-creating-monster-power-macros-with-a-macro/">macros for quickly creating monster powers</a> a few weeks ago. Well, I&#8217;ve been working on the same thing for PC powers in D&amp;D 4e. It&#8217;s been tremendously time consuming to build the macros, but actually using them has been fast! (Aside from bug killing, that is.)</p>
<p>Three of the players in my long-running Friday night War of the Burning Sky campaign created new characters for last week&#8217;s game (one new player, two existing players switching to new characters), so I had the chance to put my new PC power creation macros through their paces. I&#8217;m pleased to say that they worked like a charm! No problems at all so far, and the ability to recharge a power with a button click has been awesome.</p>
<p>The next step is to add a character sheet frame, similar to what I&#8217;ve done for <a href="http://onlinedungeonmaster.com/2012/03/05/marvel-heroic-rpg-maptool-framework-second-draft/">Marvel Heroic RPG</a>. I&#8217;d love for my D&amp;D players to be able to scroll through their powers in a custom frame rather than the buttons in the Selection window. I could include the rules text of the powers in a small font, links to recharge powers individually, some nice-looking tables for organization purposes, and so on. But for now I still have a little tweaking to do on the PC power creation, though I hope to start sharing pieces of it soon. It&#8217;s a complicated family of macros, and I have not yet figured out how to break it into blog-post-sized chunks.</p>
<p>I haven&#8217;t run Madness at Gardmore Abbey in the past few weeks, which is a bit of a bummer. I<a href="http://onlinedungeonmaster.com/2012/03/21/madness-at-gardmore-abbey-maptool-campaign-file/"> finally have that whole campaign prepped</a> in MapTool, so I&#8217;m ready to go at a moment&#8217;s notice! But the timing hasn&#8217;t worked out with my players.</p>
<p>I was going to try to revive my ZEITGEIST campaign for today&#8217;s gaming session, but two players had to bow out at the last moment. The day wasn&#8217;t a total loss, though, since the rest of us used the time to play three games of <a href="http://www.wizards.com/dnd/product.aspx?x=dnd/products/dndacc/388510000">Lords of Waterdeep</a>!</p>
<p><a href="http://onlinedungeonmaster.com/wp-content/uploads/2012/04/Lords-of-Waterdeep-cover.jpg"><img class="aligncenter size-full wp-image-1949" title="Lords of Waterdeep cover" src="http://onlinedungeonmaster.com/wp-content/uploads/2012/04/Lords-of-Waterdeep-cover.jpg" alt="" width="472" height="600" /></a></p>
<p>I&#8217;ve played a total of five games of Lords of Waterdeep now, and I absolutely love it even though I haven&#8217;t won yet. LoW feels like a streamlined fantasy setting of <a href="http://boardgamegeek.com/boardgame/31260/agricola">Agricola</a>, another game that I absolutely love. We haven&#8217;t discovered a &#8220;dominant strategy&#8221; yet, which is a good thing. I love the design of the box itself &#8211; there&#8217;s a great insert to organize all of the pieces. The rulebook is excellent, too &#8211; very clear, with a handy summary of the rules on the back cover. It&#8217;s tons of fun, and everyone who has played it so far has loved it. I highly recommend Lords of Waterdeep.</p>
<p>I&#8217;m going to be out of town on vacation starting next weekend, so I hope to get another post or two up before I go. But if not, don&#8217;t expect to see anything from me until late April.</p>
<p>-Michael the OnlineDM</p>
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		<title>Madness at Gardmore Abbey &#8211; MapTool campaign file</title>
		<link>http://onlinedungeonmaster.com/2012/03/21/madness-at-gardmore-abbey-maptool-campaign-file/</link>
		<comments>http://onlinedungeonmaster.com/2012/03/21/madness-at-gardmore-abbey-maptool-campaign-file/#comments</comments>
		<pubDate>Wed, 21 Mar 2012 13:05:39 +0000</pubDate>
		<dc:creator>OnlineDM</dc:creator>
				<category><![CDATA[4e D&D]]></category>
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		<guid isPermaLink="false">http://onlinedungeonmaster.com/?p=1943</guid>
		<description><![CDATA[At long last, I have finished putting together my complete MapTool campaign file for the Madness at Gardmore Abbey adventure. Huzzah! You can download it right here. I&#8217;m pretty sure this is the largest MapTool campaign file I&#8217;ve built to date (around 33 MB), and I&#8217;m quite happy with it. It has all of the maps, [...]]]></description>
			<content:encoded><![CDATA[<p>At long last, I have finished putting together my complete MapTool campaign file for the Madness at Gardmore Abbey adventure. Huzzah! <a href="http://onlinedungeonmaster.com/MapTool/Gardmore_Abbey_OnlineDM.cmpgn">You can download it right here</a>.</p>
<p>I&#8217;m pretty sure this is the largest MapTool campaign file I&#8217;ve built to date (around 33 MB), and I&#8217;m quite happy with it. It has all of the maps, all of the monsters, all of the Deck of Many Things tokens, all of the traps. I&#8217;ve got a template token for PCs and a template token for monsters.</p>
<p><a href="http://onlinedungeonmaster.com/wp-content/uploads/2012/03/GardmoreAbbeyTokens.jpg"><img class="alignleft size-medium wp-image-1944" title="GardmoreAbbeyTokens" src="http://onlinedungeonmaster.com/wp-content/uploads/2012/03/GardmoreAbbeyTokens-300x213.jpg" alt="" width="300" height="213" /></a></p>
<p>The campaign file consists of eight maps with encounters from the adventure, plus a ninth map that&#8217;s a holding pen for NPCs, the Deck tokens and some background stuff for the campaign (library token, templates). The maps are labeled according to the encounter numbers that are included on the map. For instance, the map named 01-04 Village has the encounter maps that take place in the outer part of Gardmore Village (Encounter 1: Main Gate; Encounter 3: Double Talk; Encounter 4: Ruined Garrison; plus the overland map of the abbey and the map of Winterhaven).</p>
<p>Because of the number of maps that are in this adventure, I&#8217;ve included <a href="http://www.rptoolstutorials.net/?page_id=180">Wolph42&#8242;s Bag of Tricks macros</a> &#8211; specifically the Teleport Pads. To use these, you&#8217;ll need to click the &#8220;Back of Tricks Macros&#8221; button in the Campaign pane and then the Initialize Pads button. Once you&#8217;ve done that, you can drag tokens around the various maps by dragging them to the teleport pad corresponding to the map where you want them to go. The 01-04 Village map has the portals to every other map.</p>
<p>I hope that folks find this campaign file to be useful. I know that I&#8217;ve had a lot of fun with Madness at Gardmore Abbey <a href="http://onlinedungeonmaster.com/2011/12/21/madness-at-gardmore-abbey-session-one/">so far</a>, and I&#8217;m looking forward to running the rest of the adventure!</p>
<p>- Michael the OnlineDM</p>
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		<title>Madness at Gardmore Abbey: Session Five</title>
		<link>http://onlinedungeonmaster.com/2012/03/19/madness-at-gardmore-abbey-session-five/</link>
		<comments>http://onlinedungeonmaster.com/2012/03/19/madness-at-gardmore-abbey-session-five/#comments</comments>
		<pubDate>Mon, 19 Mar 2012 13:05:35 +0000</pubDate>
		<dc:creator>OnlineDM</dc:creator>
				<category><![CDATA[4e D&D]]></category>
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		<guid isPermaLink="false">http://onlinedungeonmaster.com/?p=1931</guid>
		<description><![CDATA[Past sessions: Session One, Session Two, Session Three, Session Four After a six-week break, I was finally able to gather again via MapTool with my wife, her brother, and his wife for our continuing adventure in Gardmore Abbey. At this point I pretty much have the entire adventure prepared in MapTool (still a few wrinkles to work on [...]]]></description>
			<content:encoded><![CDATA[<p>Past sessions: <a href="http://onlinedm.wordpress.com/2011/12/21/madness-at-gardmore-abbey-session-one/">Session One</a>, <a href="http://onlinedm.wordpress.com/2011/12/26/madness-at-gardmore-abbey-session-two/">Session Two</a>, <a href="http://onlinedm.wordpress.com/2012/01/09/madness-at-gardmore-abbey-session-three/">Session Three</a>, <a href="http://onlinedungeonmaster.com/2012/02/05/madness-at-gardmore-abbey-session-four/">Session Four</a></p>
<p>After a six-week break, I was finally able to gather again via MapTool with my wife, her brother, and his wife for our continuing adventure in Gardmore Abbey. At this point I pretty much have the entire adventure prepared in MapTool (still a few wrinkles to work on before it&#8217;s done, though), so I&#8217;m ready for unexpected twists.</p>
<p>As always, SPOILERS AHEAD.</p>
<p>The party&#8217;s current quest is to help Sir Oakley, paladin of Bahamut and scion of Gardmore Abbey, to recover three relics he needs in order to purify the main Temple of Bahamut in the abbey. Sora the dragonbornn swordmage, Homer the elf hunter and Stasi the half-elf warpriest are currently with Sir Oakley in the catacombs beneath the abbey.</p>
<p>At the end of the last session, they had finished a difficult battle against undead monstrosities and had found a magic fountain of Bahamut that granted some necrotic resistance. Some of them were talking about an extended rest, but they really weren&#8217;t ready for that yet (not enough adventuring). As they stood by the Font of Divine Health discussing their plans, they heard some footsteps from the stairs leading up to the Temple.</p>
<p>Homer crept over to the nearby door and tried to peer through the keyhole (sure, let&#8217;s say there&#8217;s a keyhole). His perception roll was terrible, though, so he could only tell that there were some humanoid-shaped creatures (more than two), that they were talking (but he couldn&#8217;t make out the language, let alone what they were saying) and that they were carrying a light source (but he couldn&#8217;t tell what it was). He decided to head around to the Memorial Chamber to spy from there, but he wasn&#8217;t very stealthy about it. As he got into the Memorial Chamber, he heard footsteps hurrying back up the stairs and saw the light around the corner getting dimmer.</p>
<p>The rest of the party came over to join Homer and they decided not to pursue the other people.</p>
<p>Though I didn&#8217;t tell them this, they had just had their first encounter with the rival adventuring party. I was supposed to have made it so that the Altar of Glory had already been cleared out by the other party when our heroes arrived, but I forgot. So instead I decided to have them come down, find the Altar of Glory already cleared by our heroes, and then skedaddle when the heroes detected them. It worked out really well.</p>
<p>After this, the group pressed on to a large chamber in which they could hear something heavy dragging along the floor in the darkness.</p>
<p><strong>Encounter 27: Great Hall</strong></p>
<div id="attachment_1937" class="wp-caption alignleft" style="width: 175px"><a href="http://daveallsop.deviantart.com/art/Vadin-Cartwright-261650993"><img class="size-medium wp-image-1937" title="vadin_cartwright_by_daveallsop-d4bs375" src="http://onlinedungeonmaster.com/wp-content/uploads/2012/03/vadin_cartwright_by_daveallsop-d4bs375-165x300.jpg" alt="" width="165" height="300" /></a><p class="wp-caption-text">Vadin Cartwright</p></div>
<p>Since they weren&#8217;t particularly stealthy in entering this chamber, Vadin Cartwright called out in a cold voice, &#8220;Ah, we have visitors. Get them, friends!&#8221; This was the first Villain encounter, where a bad guy was drawing cards from the Deck of Many Things. Vadin drew the Knight, which gave him a flanking buddy. I ruled that he could use a move action to move the Knight, who would otherwise have been useless since Vadin was so far from the action.</p>
<p>The basilisk was the first problem. Sir Oakley, Sora and Stasi were clustered together, ripe for the basislisk&#8217;s venomous gaze. Some vampire minions soon closed to melee and started grabbing PCs left and right. Homer did his traditional chicken impression, staying out of the room and shooting from the hallway. Vadin Cartwright himself waited until the end of the second round to make his move, coming in with a terrifying howl that stunned the three melee characters.</p>
<p>Since stunned can be such an un-fun condition, I house rule it a little differently at my table:</p>
<p><strong>OnlineDM&#8217;s house rule for stunned</strong>: A character who is stunned is dazed and cannot attack.</p>
<p>I&#8217;ve experimented in the past with saying that a stunned character can&#8217;t take standard actions, but if someone wants to make a heal check or take second wind or total defense as their entire turn, I&#8217;m fine with that.</p>
<p>In this case, Stasi used her one action to grant Sir Oakley a saving throw and then made her own saving throw at the end of her turn, so the team was back in the game quickly. Vadin was a tough opponent to hit; I ended up lowering his AC from 26 to 24 (de-soldierifying him) just because I saw that this encounter could get grindy otherwise. I also left the Snaketongue Vampire out of the fight since we had only three PCs plus Oakley (who is a full participant in combat).</p>
<p>Vadin drew the Donjon card when he was down to two-thirds of his starting hit points. The villain effect on this card gives adjacent enemies a -2 penalty to attack rolls, which is exactly the kind of ability I hate. Anything that results in missed attacks slows the game down. So, I changed it to an aura that gave enemies vulnerable 2 to all damage. When the Sun card was drawn later, I had the same problem; as written, it gives the villain concealment, which would be another -2 to hit. I switched this to a fiery halo that dealt 5 fire damage to the first PC to hit Vadin in melee (which, combined with the vulnerability, was painful and fun).</p>
<p>During the battle, Homer eventually dashed over to the niche in the wall where Vadin was keeping a vial of a strange red liquid. This vial was glowing, and Homer couldn&#8217;t resist picking it up and taunting Vadin with it. This definitely got Vadin&#8217;s attention, which was a good thing since Oakley was unconscious and on two failed death saves and Stasi the healer had just joined him on the ground. My brother in law asked if Homer could still shoot his bow while holding the stopperless vial, and I said sure. He carefully lined up his shot and critically hit Vadin! But some of the goop in the vial crept out and onto his bow hand; that&#8217;s some bad news right there.</p>
<p>Once Vadin had turned his attention to Homer, Sora was able to perform first aid on Sir Oakley, letting him spend his second wind, and he then healed Stasi. With all four characters back in action, they were able to take Vadin down. Oakley had no surges left; Sora had two, I believe. It was an exhausting series of fights for the party, but they had acquired three more cards from the Deck of Many Things from Vadin. They also found a magic sword and some money in a compartment in the room. The sword is called Moonbane and is an ancestral item from the Markelhay family that currently rules Fallcrest. I decided to make it a +3 sword since it would otherwise be pretty unexciting (as written, it&#8217;s +2). Sora was happy to wield it. This also switches her from a broadsword to a longsword, so she should hit more often now.</p>
<p>The group then spent the rest of their day holed up in the secret chamber in the catacombs, with Stasi tending to Homer. The red liquid had left Homer infected with unpleasant boils up his left arm, and he lost a healing surge. Stasi&#8217;s healing skill wasn&#8217;t very useful for Homer, but at least he didn&#8217;t get any worse. After an extended rest in the chamber, Homer woke up feeling better (a good endurance check), and the disease was cured &#8211; although he carries the scars still.</p>
<p><strong>Red goop diaries</strong></p>
<p>Next question: What to do about the red liquid? Vadin had raved about Tharizdun, the Chained God, and the substance definitely seemed evil. Homer and Stasi decided to pour some holy water from the Font of Divine Health in the next room into the vial to see what would happen. What happened was that the water started bubbling over, and Homer threw the vial against the far wall. The red goo seemed to have emerged mostly unscathed, and it started creeping up the wall. Sora scooped it up in a bottle that previously held a healing potion, and stoppered the thing shut.</p>
<p>After some discussion, the group decided to tie the bottle to a rock, unstopper it and drop it in the fountain. The font started frothing over and turning a bit pinkish for a minute or two before calming down. The magical energy from the fountain has dissipated, but the overwhelming evil of the red stuff doesn&#8217;t feel strong any more.</p>
<p>From here, the adventurers explored the easternmost chamber of this floor They opened a door to reveal &#8211; a curtain of dragon scales obscuring the next room! But beyond that lay more sarcophagi &#8211; and undead monsters.</p>
<p><strong>Encounter 26: Dragonslayers&#8217; Tomb</strong></p>
<p>A couple of ghasts emerged from the darkness, followed by a wraith surrounded by swirling winds (a vortex wraith). The curtain of dragon scales blocked Homer&#8217;s shot into the room, so Sora yanked it to the ground. The vortex wraith started off being dazed thanks to Homer&#8217;s disruptive shot, so I ruled that its aura wasn&#8217;t working at first. Once it started up, though, its automatic damage and pulling of PCs toward the wraith had a major effect on the battle. Fortunately Stasi and Sir Oakley were doing their best to keep dealing radiant damage, and Sora&#8217;s Moonbane sword was ignoring the wraith&#8217;s insubstantiality.</p>
<p>Meanwhile, a regular non-vortex wraith had phased through a wall to come after Homer in the hallway. He pulled out the Sun card and managed to activate it to give himself some concealment, but the wraith&#8217;s invisibility every time it got hit made it a tough fight.</p>
<p>Things only got worse when a second vortex wraith joined the battle in the third round. Sir Oakley finished off the first one, which promptly exploded, sending the party flying all over the place. The one remaining vortex wraith focused on Sora, bringing the dragonborn to the ground briefly before she was rescued by Stasi and the wraith was at last destroyed.</p>
<p>Once all of the monsters were dealt with, the explorers discovered one of the relics Sir Oakley had been seeking &#8211; the Bowl of Io&#8217;s Blood. Huzzah! A great victory was shared by all.</p>
<p>I&#8217;m still having a ton of fun with this adventure. Ad-libbing the reaction of the red goo to the holy water was lots of fun, and I plan to have Homer&#8217;s scars from the disease come into play in the future. The mystery of the other people investigating the catacombs has worked out beautifully. And with five cards in their possession, the group is much more interested in and aware of the Deck of Many Things and its power. Now that I have almost everything prepped in MapTool, I&#8217;m ready for whatever they want to do next.</p>
<p>- Michael the OnlineDM</p>
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